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General Tabletop Discussion
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Is gaming without map and minis really bad?
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<blockquote data-quote="tonym" data-source="post: 3152175" data-attributes="member: 4127"><p>It is much easier for the DM to manipulate the PCs and railroad events if there are no minis for him to be accountable to.</p><p></p><p>Imagine a big battle in a large area...</p><p></p><p>PLAYER: Oh no! Dungeon Master, am I close enough to heal Tracy's dwarven Fighter before he goes unconscious?</p><p></p><p>What will the DM say? </p><p></p><p>It depends. If this was supposed to be a challenging battle and the PCs are having an easy time of it, the DM will likely say "No," simply to <em>up</em> the excitement-level.</p><p></p><p>On the other hand, if the PCs are being badly beaten and on the verge of a TPK, the DM will almost certainly say, "Yes, you are close enough."</p><p></p><p>Allowing the DM to make so many judgment calls makes the game more predictable, once a Player figures-out the pattern behind the DM's canned responses. A good DM will be harder to figure-out, but even <em>they</em> will become predictable eventually. </p><p></p><p>Minis on the table add to the excitement of D&D because they increase the risk of PC death; this is because the DM is accountable to the locations of the minis. </p><p></p><p>That is why I prefer minis.</p><p></p><p>IMO, players who prefer a mini-free game are players who want their DM to have the power to pull their PC's fat out of the fire during battles. And DMs who prefer a mini-free game are DMs who want more control over battles.</p><p></p><p>Tony M</p></blockquote><p></p>
[QUOTE="tonym, post: 3152175, member: 4127"] It is much easier for the DM to manipulate the PCs and railroad events if there are no minis for him to be accountable to. Imagine a big battle in a large area... PLAYER: Oh no! Dungeon Master, am I close enough to heal Tracy's dwarven Fighter before he goes unconscious? What will the DM say? It depends. If this was supposed to be a challenging battle and the PCs are having an easy time of it, the DM will likely say "No," simply to [I]up[/I] the excitement-level. On the other hand, if the PCs are being badly beaten and on the verge of a TPK, the DM will almost certainly say, "Yes, you are close enough." Allowing the DM to make so many judgment calls makes the game more predictable, once a Player figures-out the pattern behind the DM's canned responses. A good DM will be harder to figure-out, but even [I]they[/I] will become predictable eventually. Minis on the table add to the excitement of D&D because they increase the risk of PC death; this is because the DM is accountable to the locations of the minis. That is why I prefer minis. IMO, players who prefer a mini-free game are players who want their DM to have the power to pull their PC's fat out of the fire during battles. And DMs who prefer a mini-free game are DMs who want more control over battles. Tony M [/QUOTE]
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