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Is gaming without map and minis really bad?
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<blockquote data-quote="Gort" data-source="post: 3157389" data-attributes="member: 11239"><p>I like using minis. It takes a little more time to set stuff up, but I find that it really helps to illustrate the scene you're trying to put across. Of course, there are situations where it's a bit of a waste of time to use a mat and minis - situations where you don't expect any combat to occur, situations where there is only one monster and the terrain is open and generally featureless, and so forth - in these situations using the mat and minis is a waste of time because they're easy or unnecessary to visualise.</p><p></p><p>However, if you're not using a mat in a twenty-man battle and the GM keeps telling you your rogue can't get into a flanking position or any area of effect spells your wizard is casting will fry half of your allies, it often feels like you're being shortchanged.</p><p></p><p>With a mat you can use clever tactics in the game (as others have said, sort of like a game of chess) without GM approval - you've thought of something, now the enemy must react. He can't just dodge by saying, "Oh, something you were unaware of scuppers your clever plan". </p><p></p><p>I think it's a very good thing for both players and GM to be clear and in-sync about the situation they are in, and a mat really helps with that and gets rid of any arguments.</p></blockquote><p></p>
[QUOTE="Gort, post: 3157389, member: 11239"] I like using minis. It takes a little more time to set stuff up, but I find that it really helps to illustrate the scene you're trying to put across. Of course, there are situations where it's a bit of a waste of time to use a mat and minis - situations where you don't expect any combat to occur, situations where there is only one monster and the terrain is open and generally featureless, and so forth - in these situations using the mat and minis is a waste of time because they're easy or unnecessary to visualise. However, if you're not using a mat in a twenty-man battle and the GM keeps telling you your rogue can't get into a flanking position or any area of effect spells your wizard is casting will fry half of your allies, it often feels like you're being shortchanged. With a mat you can use clever tactics in the game (as others have said, sort of like a game of chess) without GM approval - you've thought of something, now the enemy must react. He can't just dodge by saying, "Oh, something you were unaware of scuppers your clever plan". I think it's a very good thing for both players and GM to be clear and in-sync about the situation they are in, and a mat really helps with that and gets rid of any arguments. [/QUOTE]
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