Tsyr said:Hmmm... another michigan gamer, there seem to be a lot of us...
Anyhow.
IMHO, the root of some of the problem is adherance to the book vrs "reality", if you will. For example, according to the book, the DC is fixed. Thats great. For even encounters. IE, assuming neither side has a tactical advantage via terrain, both sides are rested and all, etc etc. Then it's great. It breaks down quickly, IMHO, when you factor in things like preperation, terrain, health, supplies, etc etc. For example, a wizard who is wounded and out of spells might be able to bluff a party into thinking hes still readily able to take them down... but he also would, IMHO, be more vulnerable to intimidate... because he knows, mentaly, that if it comes to blows he is probably NOT going to be the victor.
I agree. There should be conditional modifiers for intimidate. The book implies there aren't. Yuck!
I also think that Intimidate needs to more accurately reflect the manner of the intimidation rather than just a plain old Cha modifier. For example, a high level wizard will rarely have a good intimidate skill because he gets only OK skill points (low skill points offset by high INT), Intimidate is cross-class, and he probably has a mediocre Charisma to boot. On the other hand, if he could turn me into a toad, I'd sure be afraid of him.