Li Shenron
Legend
Well, first of all I would NOT use Disjunction as a metagame device to "fix" the amount of magic equipment I have erroneously granted to the players! If I noticed that I gave them too much, I'd either lower treasure from the next adventure, or talk to the players about the game problem, but I wouldn't "trick" them with a spell.
Anyway, normally I don't run a game so high in level to reach 9th level spells, but I do play in such games and I think Disjunction should be used, but fairly.
If I was DM-ing such a game, I would consider the following:
1) When the party's equipment is destroyed, they fall behind the DMG suggested wealth by level, so I'm simply going to keep that in mind when handing out treasures in the following adventures. This is what I normally do for lost/stolen/sundered gear anyway. There is still a penalty for losing the items, but it's temporary rather than permanent.
2) I'll try not to overuse the spell anyway, to prevent it from becoming boring. Anyway the spell has a huge penalty for the caster: it makes the fight easier, but destroys the treasure. The NPC are going to think in the same terms: they won't destroy their potential treasure unless they think it's the only way to win the battle. Just because the DM knows that 99% of the times the NPCs lose, it doesn't mean that THEY know...
Anyway, normally I don't run a game so high in level to reach 9th level spells, but I do play in such games and I think Disjunction should be used, but fairly.
If I was DM-ing such a game, I would consider the following:
1) When the party's equipment is destroyed, they fall behind the DMG suggested wealth by level, so I'm simply going to keep that in mind when handing out treasures in the following adventures. This is what I normally do for lost/stolen/sundered gear anyway. There is still a penalty for losing the items, but it's temporary rather than permanent.
2) I'll try not to overuse the spell anyway, to prevent it from becoming boring. Anyway the spell has a huge penalty for the caster: it makes the fight easier, but destroys the treasure. The NPC are going to think in the same terms: they won't destroy their potential treasure unless they think it's the only way to win the battle. Just because the DM knows that 99% of the times the NPCs lose, it doesn't mean that THEY know...