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Is it cheesy to power down monsters? Also, has anyone done "Them Apples" from Dungeon #48?
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<blockquote data-quote="Meech17" data-source="post: 9248025" data-attributes="member: 7044459"><p>I'm a new DM, and I've got a group of mostly new players. (Five players, two with experience, two who have played once prior to my games, and one completely new player.) We're doing some homebrew stuff. Real basic goblins and giant snakes type things. Going into the third session, the party is level 2, and I was thinking about trying to run them through "Them Apples". We're playing D&D 5E but I marked this as general as it's using first party, third party, and AD&D content.</p><p></p><p>I've been reading a lot of old Dungeon Magazine, and this is one of Chris Perkins' adventures from issue #48. It was designed for characters of level 1-3, but the main enemies are giants! 2 giants, with the potential for a total of 4, plus a mountain lion.</p><p></p><p>The thing is that it was designed to be a role-play heavy adventure. It's a play on Jack and the Bean stock it seems. Ideally the players sneak into the giant's house and get in and out undetected. Or they possibly parlay with the giants. Perkins even comes out and says if your party runs in guns blazing they'll probably get rocked.</p><p></p><p>So I've been filling in some blanks. Missing cows, evil step-mom giant.. Things that will give the players more opportunities to befriend the giants, or at least two of them. My party is also not really the shoot first ask questions later type. They tend to approach things with caution and an open mind, but with that said I know that the first rule to dungeon mastering is the same as the first rule of gun ownership. Don't point the party at anything you're not willing to destroy. A fight very well may break out.</p><p></p><p>In the adventure when the party comes into the giant's house it's currently only occupied by two teen girl giants, (Warning: Do not do an image search for 'Young Giantess' looking for reference photos. You will not find any) and their pet mountain lion. I took the Shire Giant stat block from Kobold Press' Tome of Beasts3, and tried to lower them. They only have 3d12 HP instead of the original 10 or 12d12+30, I think they're at 18 and 23 HP, down from the 120-something suggested in the book. I also lowered the dad Giant to 6d12 and he's around 35hp. I made the daughters use large kitchen utensils for their weapons and I think they're like 3d4.. It feels like it's right in the realm of "Will hit hard, but shouldn't out-right murder PCs in one blow"</p><p></p><p>What I've been worried about however is this: Is this lame? If my level two PCs do end up fighting and killing giants, is that kind of cheesy? These are supposed to be powerful monsters for higher level parties. I think the Shire Giant is a CR6 or 8 as written, so stock it would probably annihilate the PCs. They've already fought Goblins, and once they hit level three (Probably after this adventure) I planned on putting them into a big dungeon with warring factions of Goblins and Kobolds ala the Sunless Citadel. So I didn't want to do either of those monsters again now.</p><p></p><p>I'd love any advice or suggestions, especially if any of you have run this adventure before. Thanks</p></blockquote><p></p>
[QUOTE="Meech17, post: 9248025, member: 7044459"] I'm a new DM, and I've got a group of mostly new players. (Five players, two with experience, two who have played once prior to my games, and one completely new player.) We're doing some homebrew stuff. Real basic goblins and giant snakes type things. Going into the third session, the party is level 2, and I was thinking about trying to run them through "Them Apples". We're playing D&D 5E but I marked this as general as it's using first party, third party, and AD&D content. I've been reading a lot of old Dungeon Magazine, and this is one of Chris Perkins' adventures from issue #48. It was designed for characters of level 1-3, but the main enemies are giants! 2 giants, with the potential for a total of 4, plus a mountain lion. The thing is that it was designed to be a role-play heavy adventure. It's a play on Jack and the Bean stock it seems. Ideally the players sneak into the giant's house and get in and out undetected. Or they possibly parlay with the giants. Perkins even comes out and says if your party runs in guns blazing they'll probably get rocked. So I've been filling in some blanks. Missing cows, evil step-mom giant.. Things that will give the players more opportunities to befriend the giants, or at least two of them. My party is also not really the shoot first ask questions later type. They tend to approach things with caution and an open mind, but with that said I know that the first rule to dungeon mastering is the same as the first rule of gun ownership. Don't point the party at anything you're not willing to destroy. A fight very well may break out. In the adventure when the party comes into the giant's house it's currently only occupied by two teen girl giants, (Warning: Do not do an image search for 'Young Giantess' looking for reference photos. You will not find any) and their pet mountain lion. I took the Shire Giant stat block from Kobold Press' Tome of Beasts3, and tried to lower them. They only have 3d12 HP instead of the original 10 or 12d12+30, I think they're at 18 and 23 HP, down from the 120-something suggested in the book. I also lowered the dad Giant to 6d12 and he's around 35hp. I made the daughters use large kitchen utensils for their weapons and I think they're like 3d4.. It feels like it's right in the realm of "Will hit hard, but shouldn't out-right murder PCs in one blow" What I've been worried about however is this: Is this lame? If my level two PCs do end up fighting and killing giants, is that kind of cheesy? These are supposed to be powerful monsters for higher level parties. I think the Shire Giant is a CR6 or 8 as written, so stock it would probably annihilate the PCs. They've already fought Goblins, and once they hit level three (Probably after this adventure) I planned on putting them into a big dungeon with warring factions of Goblins and Kobolds ala the Sunless Citadel. So I didn't want to do either of those monsters again now. I'd love any advice or suggestions, especially if any of you have run this adventure before. Thanks [/QUOTE]
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Is it cheesy to power down monsters? Also, has anyone done "Them Apples" from Dungeon #48?
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