Storyteller01 said:
Is it me, or do these new DnD rules (3.0 & 3.5) seem to be going the way of Magic: the Gathering?
I don't miss AD&D as a ruleset at all... but I've often said about 3.0/3.5 "This is just like Magic: The Purchasing", and I don't recall meaning it as a compliment.
And now, a few remarks...
1) 3.0/3.5 is a really good system, though I like d20 Modern or AU better, in terms of design elagance.
2) Magic: The Gathering was a really good system, too.
3) Both games suffered from a bloat of game materials [as did every prior incarnation of ODD & ADD. At least with 3.0/3.5 there isn't a series of competing resolution mechanics].
4) What irritates me a little with 3.0/3.5 is the vast Sargasso Sea of PrC's out there. Its a minor irritation, but still... Customization options are great. But I think the feat mechanic is a better way to go --of course, there's a Sargasso Sea of them too.
The designers opted to retain the whole 'class/archtype' thing. Fine. But if you have a zillion of something, they, by definition, they are no longer 'archtypal'. I like what Monte did with AU... put the focus back on a small number of good fantasy archtypes --incuding workable swashbucklers and figther/mages-- and make a lot of most often cherry-picked class abilities --like evasion and sneak attack-- feats.
Just as much customization, more streamlined system. PrC's are okay, but rampant use of them still means players get saddled with abilities they neither wanted nor envisioned for their characters.