Vraille Darkfang
First Post
Turhan said:Can you give me any stories of the problems or pitfalls of such a move? Do advise for or against it?
1. Realms is High Magic. Higher than 2nd ed standard & probablly a little higher than 3rd ed standard.
2. Let heroes be heroes. Elminster (or other NPC) might show up once or twice, but he might help the party in some minor way, or he might not. Never let him fight the party's battles for him. Much of the venom directed at Elminster is from people who feel he 'does' everything, thus nothing let to do for the party.
3. Sages. The Realms has a lot on info built up over 20+ years. Some people might know more than you. Don't let them boss you around. Once you DM it, it's your world & is changed from the 'official' Realms. Make sure your players know that.
4. Realms is big. Elminster, Drizzt, Seven Sisters, etc can't be everyone. There is adventure enough to go around. And big enough the party won't have a guest NPC of the week (and let's welcome the Simbul as this weeks guest star).
5. I played FR for years. have about everything published up until 3.5 came out. (Still read the novels, paperbacks anyway).