Turanil
First Post
From what I have read here and there, a majority of gamers think that playing in a historical setting is boring, or at least much less exciting than a true fantasy world.
I don't know myself what to think. Long ago (AD&D 2e) I did run several adventures in a pseudo-historical setting, where the party was essentially a group of vikings in their drakkar, during the 9th century Europe, and having adventures along the way. For example, they once found a settlement of dwarves, but those were of the evil kind and feared by humans. In fact, this was great, but low magic and we hardly got past 9th level. But today, if I were to do it again, I fear that realism would really restrict myself and induce a boring campaign. However, I guess that cleverly done it could be cool nonetheless.
-- So what do you think about it?
-- Why historical or pseudo-historical campaigns are boring?
-- Or does it provide cool opportunities on the contrary?
-- Tell us of your experiences in such a type of setting?
-- What supernatural stuff could be added that wouldn't break the suspension of disbelief for play in a pseudo-mythical Europe of the Dark Ages?
I don't know myself what to think. Long ago (AD&D 2e) I did run several adventures in a pseudo-historical setting, where the party was essentially a group of vikings in their drakkar, during the 9th century Europe, and having adventures along the way. For example, they once found a settlement of dwarves, but those were of the evil kind and feared by humans. In fact, this was great, but low magic and we hardly got past 9th level. But today, if I were to do it again, I fear that realism would really restrict myself and induce a boring campaign. However, I guess that cleverly done it could be cool nonetheless.
-- So what do you think about it?
-- Why historical or pseudo-historical campaigns are boring?
-- Or does it provide cool opportunities on the contrary?
-- Tell us of your experiences in such a type of setting?
-- What supernatural stuff could be added that wouldn't break the suspension of disbelief for play in a pseudo-mythical Europe of the Dark Ages?
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