Wombat
First Post
Boy, I think history is just chock-full of fun places and eras to run games in! Imagine plying the Spanish Main as a pirate, being part of a mercenary company during the Italian Wars or 30 Years War, exploring South America, being one of the original FBI agents working against organized crime, putting down bandit uprisings in China, playing the role of a viking or a Greek explorer ... the possibilities are nearly endless!
I've played Ars Magica both in its "real" setting (late 12th, early 13th century Europe) and in alternate settings; most of the "history" took place in the background while the game continued on its own course. I know a fair amount about this period, but for my players all they had to know was the rules, the basics of the setting, and then learn little bits (as necessary) as we went along.
Alternate History has a long and glorious place in writing and gaming. Again the possibilities here just scream to be played out -- what if the Romans had invented gunpowder? What if the Spanish had reached the New World during a period other than one of internal crisis for the native empires they discovered? What if the vikings had established colonies in North America instead of just leaving?
No one seems to worry too much about history in most rpg settings. The realms, dynasties, economics, and religion are incredibly static, with very rare exceptions. How much more exciting would it be if, say, the Sword Coast went through a period of technological development or had people crying out for other forms of government?
History is what you make of it.
Remember: History is people. People are not boring.
Have some fun with the whole situation.
I've played Ars Magica both in its "real" setting (late 12th, early 13th century Europe) and in alternate settings; most of the "history" took place in the background while the game continued on its own course. I know a fair amount about this period, but for my players all they had to know was the rules, the basics of the setting, and then learn little bits (as necessary) as we went along.
Alternate History has a long and glorious place in writing and gaming. Again the possibilities here just scream to be played out -- what if the Romans had invented gunpowder? What if the Spanish had reached the New World during a period other than one of internal crisis for the native empires they discovered? What if the vikings had established colonies in North America instead of just leaving?
No one seems to worry too much about history in most rpg settings. The realms, dynasties, economics, and religion are incredibly static, with very rare exceptions. How much more exciting would it be if, say, the Sword Coast went through a period of technological development or had people crying out for other forms of government?
History is what you make of it.
Remember: History is people. People are not boring.
Have some fun with the whole situation.