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Is it right for The Pcs to choose to not go up to 6th level straight away simply because they'll be too strong for several very good adventures?
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<blockquote data-quote="JMISBEST" data-source="post: 8638011" data-attributes="member: 7036159"><p>The 4 main reasons converting the adventures to be a challenge will be harder then normal are as follows and I admit that most of these issue's are caused by the fact that even though The GM's A Veteran that's got 27 years and 12 campaigns, this 1's the 13th, this is his 1st campaign that isn't A Traveller Campaign, which means that these were caused by him simply not asking for advise</p><p></p><p>Reason 1 is that all when creating their characters all 5 players managed to fairly create characters that had very high stats. 3 examples of that are that not 1 of The Characters had a stat that are less then 8, and only 1 of them had A Stat with A Initial Value of 8, every character other then The Cavalier had A 18 in their primary stat and of the 5 other stats every character had 1 that was A 15</p><p></p><p>Reason 2 is that 1 of The Characters is A Druid and The GM was foolish enough to let The Female Druid, that has A Male Player, go for size and power over variety and numbers, even worse is that its 1e ADAD, this means The Female Druid has 10HD of Animal Friend and as far as I know this is the only edition were A 5th level Druid has 10HD rather then 5HD worth and The GM was even more foolish when he decide to let his Male Players Female Druid get 1 5HD Owlbear and 1 5HD Giant Crocodile</p><p></p><p>Reason 3 is that 1 of The Characters is A Cavalier, which in 1e ADAD was A Class rather then A Subclass, the minimum stat requirements are/were Str 15, Con 15, Dex 15, Int 10, Wis 10 but no minimum Ch, this 1 started with Str 16, Con 15, Dex 15, Int 11, Wis 10 and Ch 8, as he's 5th level, he's accompanied by 2D4 or 7 1st level Men At Arms and as he's A 5th level Cavalier he must have A Armiger and A Scutifer, The Armigers A 3rd level Fighter and The Scutifers A 3rd level Ranger</p><p></p><p>Reason 4 is that The GM has been foolish enough that when going up A Level he's let The Player that controls The Magic User choose his characters new spells, so far The Players been reasonable when choosing his characters new spell but theirs always the risk that The Player will decide to stop reasonable when choosing his characters new spell</p></blockquote><p></p>
[QUOTE="JMISBEST, post: 8638011, member: 7036159"] The 4 main reasons converting the adventures to be a challenge will be harder then normal are as follows and I admit that most of these issue's are caused by the fact that even though The GM's A Veteran that's got 27 years and 12 campaigns, this 1's the 13th, this is his 1st campaign that isn't A Traveller Campaign, which means that these were caused by him simply not asking for advise Reason 1 is that all when creating their characters all 5 players managed to fairly create characters that had very high stats. 3 examples of that are that not 1 of The Characters had a stat that are less then 8, and only 1 of them had A Stat with A Initial Value of 8, every character other then The Cavalier had A 18 in their primary stat and of the 5 other stats every character had 1 that was A 15 Reason 2 is that 1 of The Characters is A Druid and The GM was foolish enough to let The Female Druid, that has A Male Player, go for size and power over variety and numbers, even worse is that its 1e ADAD, this means The Female Druid has 10HD of Animal Friend and as far as I know this is the only edition were A 5th level Druid has 10HD rather then 5HD worth and The GM was even more foolish when he decide to let his Male Players Female Druid get 1 5HD Owlbear and 1 5HD Giant Crocodile Reason 3 is that 1 of The Characters is A Cavalier, which in 1e ADAD was A Class rather then A Subclass, the minimum stat requirements are/were Str 15, Con 15, Dex 15, Int 10, Wis 10 but no minimum Ch, this 1 started with Str 16, Con 15, Dex 15, Int 11, Wis 10 and Ch 8, as he's 5th level, he's accompanied by 2D4 or 7 1st level Men At Arms and as he's A 5th level Cavalier he must have A Armiger and A Scutifer, The Armigers A 3rd level Fighter and The Scutifers A 3rd level Ranger Reason 4 is that The GM has been foolish enough that when going up A Level he's let The Player that controls The Magic User choose his characters new spells, so far The Players been reasonable when choosing his characters new spell but theirs always the risk that The Player will decide to stop reasonable when choosing his characters new spell [/QUOTE]
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Community
General Tabletop Discussion
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Is it right for The Pcs to choose to not go up to 6th level straight away simply because they'll be too strong for several very good adventures?
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