SWBaxter said:Not really true - older versions were unbalanced at more levels, they just offloaded balance concerns to the individual group (most often to their DM). It wouldn't be any harder for a DM to make those kinds of changes in 3.X, the major obstacle nowadays is the culture of entitlement that permeates the playerbase - people believe their characters are entitled to roll over CR 10 encounters when they're level 10, so when they end up in a low magic game and find they have a tough time with CR 8 fights at level 10 they think the DM is "cheating" by not dishing out all the loot they're used to. Groups that can get past that can run low-magic games just fine.
... if they don't mind being back in a 2.x mindset where
- the rogue is useless in combat
- rangers, monks, druids, clerics, and paladins are better fighters than fighters
- mid-level and higher pure spellcasters completely dominate the game
- and the game is pretty much unplayable much past level 10,
... then yes, you can play low-magic item D&D 3.x. But that kind of game wasn't much fun in 2e unless you were the guy playing the wizard. About the only change 3.x makes is that Cleric, Sorcerer, and Druid are viable.