Hussar
Legend
Realistically, the easiest road to doing low magic games, the absolute easiest, is to limit PC's to 10th level. All PC's will be retired at 10th.
There, I just made a grim and gritty low magic game. At 10th level, PC's have a fair bit of bling, but not a lot and the spell casters are not ruling.
Or, if you want to take raise dead off the table, limit it to 7th. Reduce xp and treasure awards by 1/3 and you have a two year low magic campaign. NPC's can still do funky stuff, since NPC's are not limited in level. All the truly nasty stuff stays in the background because the party will never be strong enough to take it on. Other than a couple of spells, the party will never have access to any powerful magic.
End of problem.
The mistaken assumption here is that DnD out of the box cannot be used for lower magic games. That's not true. Dropping wealth by 30% will take out most of the extraneous magic items and dropping it by 50% will take away all but the basics. In this set up level cap the spell casters so that they do not totally dominate high level play or simply supply the party with short duration magic. After all, Greater Magic Weapon still lasts for hours.
Unless you are stripping out nearly all the magic spells and items from the game, this will work fine.
Why would we need a whole book to do what can be done in thirty seconds?
There, I just made a grim and gritty low magic game. At 10th level, PC's have a fair bit of bling, but not a lot and the spell casters are not ruling.
Or, if you want to take raise dead off the table, limit it to 7th. Reduce xp and treasure awards by 1/3 and you have a two year low magic campaign. NPC's can still do funky stuff, since NPC's are not limited in level. All the truly nasty stuff stays in the background because the party will never be strong enough to take it on. Other than a couple of spells, the party will never have access to any powerful magic.
End of problem.
The mistaken assumption here is that DnD out of the box cannot be used for lower magic games. That's not true. Dropping wealth by 30% will take out most of the extraneous magic items and dropping it by 50% will take away all but the basics. In this set up level cap the spell casters so that they do not totally dominate high level play or simply supply the party with short duration magic. After all, Greater Magic Weapon still lasts for hours.
Unless you are stripping out nearly all the magic spells and items from the game, this will work fine.
Why would we need a whole book to do what can be done in thirty seconds?