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General Tabletop Discussion
*TTRPGs General
Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="delericho" data-source="post: 5980589" data-attributes="member: 22424"><p>For the same reason as it is WotC's - if you want to continue playing then, eventually, you will need to recruit new people for your group.</p><p></p><p>I know, I know - I didn't believe it either. When I left university, I had more players than I could handle, I had a wider circle of gamers I could call on, and it looked like things would never change.</p><p></p><p>But then a few guys drifted away. Another had kids, and suddenly couldn't commit. Two left the country. And suddenly that dozen players had dropped to three, the minimum that felt comfortable for a good game... and most weeks there was at least one guy who couldn't make it.</p><p></p><p>Ten years from now, it's likely that half of your existing group will no longer be there. Sure, you <em>might</em> be an exception... but don't count on it. Now, do you really have enough players that you can cut by half and still go on? What if you don't get to choose which players, so are just as likely to lose your most reliable player, the one who leads the group, and the best-liked player?</p></blockquote><p></p>
[QUOTE="delericho, post: 5980589, member: 22424"] For the same reason as it is WotC's - if you want to continue playing then, eventually, you will need to recruit new people for your group. I know, I know - I didn't believe it either. When I left university, I had more players than I could handle, I had a wider circle of gamers I could call on, and it looked like things would never change. But then a few guys drifted away. Another had kids, and suddenly couldn't commit. Two left the country. And suddenly that dozen players had dropped to three, the minimum that felt comfortable for a good game... and most weeks there was at least one guy who couldn't make it. Ten years from now, it's likely that half of your existing group will no longer be there. Sure, you [i]might[/i] be an exception... but don't count on it. Now, do you really have enough players that you can cut by half and still go on? What if you don't get to choose which players, so are just as likely to lose your most reliable player, the one who leads the group, and the best-liked player? [/QUOTE]
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Is it WotC’s responsibility to bring people to the hobby?
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