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Is it WotC’s responsibility to bring people to the hobby?

Leviatham

Explorer
Is it WotC’s responsibility to bring people to the hobby?

My friend Richard Whipple is not one for keeping his opinions to himself. He is a bit of a thinker and very passionate about role playing games, so hearing or reading his musings is always very enjoyable.

Today, though, I had to disagree with him, which is very unusual.

Richard’s opinion (more or less): the hobby is shrinking and it is because of the attitude of WotC towards the game industry and the edition wars that ensue every time there is a new D&D edition release. Dungeons & Dragons is still the flagship and gateway game by default and people recognize the brand, whereas other games are not recognised, thus if you try to use another game to introduce people to the hobby, people won’t be interested since there won’t be any familiarity. WotC doesn’t do enough to bring people into the hobby – instead, it’s just trying to bring players back and not expanding the demographics of the hobby.

The conversation is now in my podcast and you can listen to it by clicking here:
http://www.gmsmagazine.com/articles/is-it-wotcs-responsibility-to-bring-people-to-the-hobby

I have to say I can see where he’s coming from, but I can’t agree with him.

First of all I don’t believe the hobby is shrinking. It certainly is not growing at the rate I’d like it to, but it hardly getting smaller. The number of companies being created at the moment is unprecedented, not in a small measure thanks to Kickstarter and other crowd-funding websites. Judging by the number of projects being successfully funded (and I don’t have a precise number), there is still plenty of interest in the hobby.

However this is not to say that enough new people are coming into the hobby. Unless the responsible for the project are doing a lot of marketing, or the project is featured by Kickstarter itself, the game will be publicised around gamers’ environments and not outside the usual websites. Therefore the word doesn’t spread as quickly as it would be desirable. I know this is not always the case, but it is safe to say it's pretty common.

The image of D&D being the flagship amongst non-gamers is also one that’s diluting rapidly. Although D&D still carries a lot of weight as a brand, it has been away from the public eye with the intensity of a few years ago for a long time now. D&D has been very well known by the general public because of videogames and books - and a bit the movies, though we better not mention those - as well as the games. We haven’t had a proper D&D video game in years (no, DDO is not a proper game; is a proper shambles). I know plenty of people at work who’ve never heard of Dungeons & Dragons. I know at least one who didn’t know about it outside videogames.

Also, that image is there because we as players have put it there. It is us who decide to use D&D as an archetype of role playhing game. We could use any other, or any other setting to describe what an RPG is. We don’t. Let’s not blame that on the fact that D&D was the first RPG and the first one to become a mass phenomenon.

I will agree with Richard’s third point to certain extent. WotC marketing is appalling. I don’t know what they do in the USA apart from the “Encounters” scheme, but here in the UK and the rest of Europe, their presence is pretty much non-existent. There are some Magic: The Gathering adverts here and there, and from time to time, but nothing aggressive and long lasting enough to make a difference. They don't even come to large trade shows like Spiel in Essen. However, I don’t feel it is WotC responsibility to bring people to the role playing games scene. It is their responsibility to bring people to D&D. And they fail.

The main thing WotC hasn’t done until the start of the D&DNext beta campaign is to involve the community, both players and publishers. If anything, the licence that came with 4th Ed. is draconian and plenty of people went to OGL instead – to Paizo’s advantage, needless to say. Secondly their litigation culture that has brought them to threaten fans for having content in websites and blogs has left a lot of people with a bitter taste. If we add to that that the editions war wasn’t managed at all, and people took issue with the changes to the game, you have a recipe for disaster.

However, as much as I dislike the position of ignorance WotC’s executives run the business from (and they are ignorant of the hobby. They may know about business, but about the game and the hobby? Not a thing), I think that to place the weight of the whole hobby on the shoulders of that one company, just because they happen to own the game that started it all, is unfair.

I'm adding an addendum here as I have been corrected in the following statements with facts I wasn't aware of. I feel is more honest to just admit I made a mistake there than to edit the original post and delete it. [True is that no other update of a game has created an editions war. You won’t hear people moaning about 6 – soon to be 7 – editions of Call of Cthulhu. You won’t hear people fall out because of the new edition of Traveller; or the third edition of Mutants & Masterminds. Or pretty much any other game. However we are so close to D&D somehow, that whenever they’ve updated the game, there’s been a divide in the player-base.]

For some reason, when is about our beloved D&D, we (and I will put everyone in the same bag for once, even though I know it’s an unfair generalisation) become petty and pathetic and fight over unimportant issues that can be resolved by using what RPGs promote so well: a bit of imagination.

And as for the market not expanding; that is everyone’s fault.

Publishers are horrendous at taking marketing risks to promote the games. When was the last time that you saw an RPG advertised, full page and full colour, in a high-street magazine? When was the last time you saw an RPG advertised in a video-games magazine? When was the last time you saw a publisher having a booth in a non-game related tradeshow?

Most publisher’s websites are, simply put, badly designed. Most of them look amateurish. Sorry guys, but that is not acceptable.

But then, we players have become very, very bad at marketing. We used to bring new people to games 20 years ago. We would talk to people, we’d try new games and get together and play. We’d publish our own fanzines and write our own materials to give to other people (at least we did in Spain). Today a few talk in forums, fewer write blogs and tweet. But the majority don’t get involved to the level they used to. The majority is happy to play in their little groups and never expand.

And then we complain that the hobby is shrinking.

Well, it is not up to Wizards of the Coast to fly the flag that will encompass the whole hobby. Coca-Cola doesn’t fly the flag of all carbonated drinks, why should WotC help people get into other games?

It is up to everyone. It’s up to publishers to become professionals, not just in the books they publish, but in the way they present themselves to the world and the way they operate. Do you want to be one of the big boys? Then start by behaving like one. And I am not saying most publishers aren't professionals, at all.

And it is up to us, the players, to get out there and talk to each other. Not just online, but in real life. And to people who are unaware of what we do. And to challenge the preconceptions that gamer-geeks are a bunch of socially impaired, sun-fearing hermits with a hygiene problem. We are better than that.

So, to end this this article/rant with a cheesy quote: Your hobby needs you!

What are you going to do about it?


G*M*S Magazine (Is it WotC’s responsibility to bring people to the hobby? »)
 
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delericho

Legend
Secondly their litigation culture that has brought them to threaten fans for having content in websites and blogs has left a lot of people with a bitter taste.

I assume by that you mean the incident with Ema's website? In which case, WotC were absolutely right to send that C&D - the site was giving out protected rules material in quantity (and way beyond fair use) without permission.

True is that no other update of a game has created an editions war. You won’t hear people moaning about... the new edition of Traveller

You sure about that?

But then, we players have become very, very bad at marketing. We used to bring new people to games 20 years ago. We would talk to people, we’d try new games and get together and play. We’d publish our own fanzines and write our own materials to give to other people (at least we did in Spain). Today a few talk in forums, fewer write blogs and tweet. But the majority don’t get involved to the level they used to. The majority is happy to play in their little groups and never expand.

Couple of things:

1) It's actually very unusual for people to make new friends beyond their mid-twenties. Most people (not just most gamers) exist in their own little groups and never expand. If you feel like being really depressed some time, consider just how many of our old folks now feel terribly alone, as their circles of friends have gradually broken up due to sheer age.

2) "We'd publish our own fanzines and write our own materials..." Like those Kickstarter projects? The OGL/third-party materials? The OSR? There's no shortage of material being produced, and although most of these are produced by 'companies', they're frequently companies with a staff of one.

Well, it is not up to Wizards of the Coast to fly the flag that will encompass the whole hobby. Coca-Cola doesn’t fly the flag of all carbonated drinks, why should WotC help people get into other games?

It's up to WotC, or rather the D&D group within WotC, because if they don't then the game will die. It is as simple, and as unfair, as that.
 

tomBitonti

Adventurer
Well, it is not up to Wizards of the Coast to fly the flag that will encompass the whole hobby. Coca-Cola doesn’t fly the flag of all carbonated drinks, why should WotC help people get into other games?

Well, I don't think that there is a responsibility, in a sense of being responsible for one's children, or for driving safely.

But, failing to promote the hobby has consequences, the main one being to cease to be the flagship company in the product space. Another is falling sales.

I'd say, if the holder of a key brand wants to keep their brand relevant, they must manage it well. That includes creating quality, good value, sufficiently niche filling products and services and that includes promoting those products and services well. If these are not done, the key brand will cease to be a key brand.

I'd say, too, that promoting RPGs in a general sense is unavoidable, and a positive action. Could an auto manufacturer not promote driving in general? "RPGs are a fun time to spend with your friends and family. We make the best RPGs. Come play our game."

TomB
 

Leviatham

Explorer
I assume by that you mean the incident with Ema's website? In which case, WotC were absolutely right to send that C&D - the site was giving out protected rules material in quantity (and way beyond fair use) without permission.

Nop. I didn't really know of that incident. I am aware of some people who, after publishing some 4th Edition home brewed material, received legal letters from WtoC for using a few lines of text from the books.

Even if technically it shouldn't be done, common sense didn't prevail.


You sure about that?

To the same level and extent? Pretty much.

I'd be prepared to be put right if I am wrong, though.



Couple of things:

1) It's actually very unusual for people to make new friends beyond their mid-twenties. Most people (not just most gamers) exist in their own little groups and never expand. If you feel like being really depressed some time, consider just how many of our old folks now feel terribly alone, as their circles of friends have gradually broken up due to sheer age.

Uhmm... you sure about that? It might be a cultural thing, but I keep making friends and I am nearly 40. But then, I am from Spain, and from the South, no less, and we have a massive social culture there, so it could be down to that.

2) "We'd publish our own fanzines and write our own materials..." Like those Kickstarter projects? The OGL/third-party materials? The OSR? There's no shortage of material being produced, and although most of these are produced by 'companies', they're frequently companies with a staff of one.

And yet, none of that is helping the hobby grow. However, it did help, massively, in the 70's, 80's and 90's. I can only talk of the late 80's and 90's because that's when I got into the games. The rest, I've just read about.



It's up to WotC, or rather the D&D group within WotC, because if they don't then the game will die. It is as simple, and as unfair, as that.

So you really expect WotC to promote the hobby so people can go and buy other games and not D&D...
 

El Mahdi

Muad'Dib of the Anauroch
Is it WotC’s responsibility to bring people to the hobby?

Short answer: In my opinion, YES.


Longer answer: WotC publishes D&D. It is the original, and most popularly played RPG in the history of RPG's, and I believe it still is. That position means by default, they have a large amount of power over the RPG industry (by direct and indirect influence - not dictatorial). And with Power comes Responsibility...Period. So Yes, I believe that WotC has a larger responsibility to the health of the hobby than any other single entity, and that includes facilitating bringing people into the hobby.

B-)
 

Leviatham

Explorer
Well, I don't think that there is a responsibility, in a sense of being responsible for one's children, or for driving safely.

But, failing to promote the hobby has consequences, the main one being to cease to be the flagship company in the product space. Another is falling sales.

But to generate sales (their duty) they only need to promote D&D, not any other game, and not the hobby as a whole.

I'd say, if the holder of a key brand wants to keep their brand relevant, they must manage it well. That includes creating quality, good value, sufficiently niche filling products and services and that includes promoting those products and services well. If these are not done, the key brand will cease to be a key brand.

Totally agree with that and, as stated in my original post, I believe WotC are terrible at doing just that.

I'd say, too, that promoting RPGs in a general sense is unavoidable, and a positive action. Could an auto manufacturer not promote driving in general? "RPGs are a fun time to spend with your friends and family. We make the best RPGs. Come play our game."

TomB

Possibly, but promoting Audi won't lead you to buy Daewoo.

Is the expectation that is up to WotC to promote the hobby that I feel is unfair. I would be happy if they just did what they should properly without having to promote anyone else's games, really.
 

Leviatham

Explorer
Short answer: In my opinion, YES.


Longer answer: WotC publishes D&D. It is the original, and most popularly played RPG in the history of RPG's, and I believe it still is. That position means by default, they have a large amount of power over the RPG industry (by direct and indirect influence - not dictatorial). And with Power comes Responsibility...Period. So Yes, I believe that WotC has a larger responsibility to the health of the hobby than any other single entity, and that includes facilitating bringing people into the hobby.

B-)

So, to repeat a previous question, you really expect that WotC will, or would, spend money in marketing initiatives that will benefit other companies and not themselves?
 

Crothian

First Post
No, it is not their responsibility to make the hobby grow. It is their responsibility to make their brand grow and to grow their own games and the people that play them. D&D might be the most popular RPG out there but it is not the whole hobby. Just like it's Paizo's job to make Pathfinder grow but not the hobby. These companies only need to be responsible for themselves and their own games.
 

Perram

Explorer
The flag-ship title in the hobby absolutely DOES have a responsibility to bring people into the hobby. IT is in their own best interest to do so! Not that other companies are completely absent of this responsibility...

But simply put, if WotC doesn't recruit new players, they simply will keep losing business until such time as another company steps up to take their place as the flagship. Right now is the closest that has happened, though I'm not sure it is quite there yet.
 

Leviatham

Explorer
The flag-ship title in the hobby absolutely DOES have a responsibility to bring people into the hobby. IT is in their own best interest to do so! Not that other companies are completely absent of this responsibility...

But simply put, if WotC doesn't recruit new players, they simply will keep losing business until such time as another company steps up to take their place as the flagship. Right now is the closest that has happened, though I'm not sure it is quite there yet.

Even though I don't completely agree with that (I still think WotC are responsible for bringing people to D&D and not the hobby as a whole), that also doesn't answer any of the other points I have made in my article.

What are players, or what should players do to promote the hobby?
 

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