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*TTRPGs General
Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="Leviatham" data-source="post: 5980707" data-attributes="member: 50740"><p>So far agreed.</p><p> </p><p> </p><p></p><p></p><p>Agreed too. </p><p></p><p></p><p></p><p>I haven't said it is not. I have said it is diluting rapidly. That is based on people I have heard say they knew D&D as videogames but not tabletops, and the number of people I see at conventions starting with other games.</p><p></p><p>Yes it is the flagship... for now.</p><p></p><p></p><p></p><p>For a company is not the same. Or at least shouldn't. For a company it should be about their product, regardless of the wider scene. If it isn't, they either have a LOT of money or very little sense.</p><p> </p><p></p><p></p><p>If you make your community excited about your product, that community will thrive and grow. It might not mean much outside of those already in the hobby, but enhances the chances of people in the community talking to outsiders.</p><p></p><p></p><p></p><p> </p><p>Can't agree more.</p><p></p><p></p><p></p><p></p><p>I have already expanded in a previous post about this point. I agree that they have to protect their IP. Whether the use of the IP that some of the fans made and who were threatened with legal action is a threat to the commercial success of such IP is a different matter altogether.</p><p> </p><p></p><p></p><p></p><p>Forgive me, but if they truly knew about the hobby they wouldn't have applied their resources the way they have.</p><p></p><p>As for calling the D&D fanbase "A bunch of irrational fanboys"... I think I'll leave that one there hanging.</p><p> </p><p></p><p></p><p>As stated on a previous post, I have been corrected on that one.</p><p></p><p> </p><p></p><p>But we are talking about gamers and about games, not about everyone everywhere.</p><p></p><p>Also, just because it happens everywhere, it doesn't mean is justified.</p><p></p><p></p><p></p><p></p><p>Then the entire industry has attachment issues and need to either wake up, or grow up.</p><p></p><p></p><p></p><p>And not doing the advertising is not proving profitable either.</p><p></p><p>In any event, I used advertising as an example. There are loads of marketing and publicity initiatives that could be undertaken and aren't. </p><p></p><p>Good publicity doesn't have to be expensive.</p><p></p><p></p><p></p><p>Agreed</p><p></p><p></p><p></p><p>And yet you don't see them promoting any other drink than theirs. Industry recognition is a byproduct of their presence, side and reputation. </p><p> </p><p></p><p></p><p>We agree! Yayy!!! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Leviatham, post: 5980707, member: 50740"] So far agreed. Agreed too. I haven't said it is not. I have said it is diluting rapidly. That is based on people I have heard say they knew D&D as videogames but not tabletops, and the number of people I see at conventions starting with other games. Yes it is the flagship... for now. For a company is not the same. Or at least shouldn't. For a company it should be about their product, regardless of the wider scene. If it isn't, they either have a LOT of money or very little sense. If you make your community excited about your product, that community will thrive and grow. It might not mean much outside of those already in the hobby, but enhances the chances of people in the community talking to outsiders. Can't agree more. I have already expanded in a previous post about this point. I agree that they have to protect their IP. Whether the use of the IP that some of the fans made and who were threatened with legal action is a threat to the commercial success of such IP is a different matter altogether. Forgive me, but if they truly knew about the hobby they wouldn't have applied their resources the way they have. As for calling the D&D fanbase "A bunch of irrational fanboys"... I think I'll leave that one there hanging. As stated on a previous post, I have been corrected on that one. But we are talking about gamers and about games, not about everyone everywhere. Also, just because it happens everywhere, it doesn't mean is justified. Then the entire industry has attachment issues and need to either wake up, or grow up. And not doing the advertising is not proving profitable either. In any event, I used advertising as an example. There are loads of marketing and publicity initiatives that could be undertaken and aren't. Good publicity doesn't have to be expensive. Agreed And yet you don't see them promoting any other drink than theirs. Industry recognition is a byproduct of their presence, side and reputation. We agree! Yayy!!! :) [/QUOTE]
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Is it WotC’s responsibility to bring people to the hobby?
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