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General Tabletop Discussion
*TTRPGs General
Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="Desdichado" data-source="post: 5980838" data-attributes="member: 2205"><p>Maybe. But maybe not. Lots of people play without really buying new stuff. Heck, I've seen handwavey estimates from WotC that up to 1 in 6-7 or so gamers are really purchasers of new material in significant numbers--basically 1 or 2 per group, mostly.</p><p></p><p>I don't necessarily disagree with you. I just don't care. I don't have any responsibility to the hobby. </p><p></p><p>I think it's obnoxious and in most cases socially unacceptable--maybe not to the level of rude, but certainly to the point of being highly annoying--to talk about your hobbies with people with whom you don't share them. Doesn't mean I hide the fact that I'm a gamer (heck, I've got a baseball sized d20 on my desk at work, which invariably susses out gamers when they see it), but I don't do anything else to promote the hobby either.</p><p></p><p>And frankly, I don't think I should feel any obligation to. </p><p></p><p>You believe that when a hobby isn't fun anymore, people leaving the hobby is an exaggerated response? </p><p></p><p>See, I think the main problem with this entire premise is that it assumes <em>a priori</em> that the hobby should be promoted, or that any given individual should do stuff merely because it's "good for the hobby." There's an easy response to that: why? I don't think that's really been adequately answered except in specious and vague ways. I have no incentive to do anything "for the good of the hobby." As long as I have a solid gaming group that I like playing with and adequate material to play with, why should I care at all what happens to the hobby overall? And I have a great gaming group that I really enjoy playing with, I know many other players waiting in the wings that I could recruit with little effort if I needed to, I know how to find new players if I move, or whatever, and I have more material than I can reasonably use in a lifetime.</p><p></p><p><em>And even if I didn't</em>, there's so much fan based stuff out there that I don't see any sign of that drying up anytime soon. <em>And</em> even if I move, there are getting to be some pretty good options for playing non-face-to-face (Google+ hang-outs, etc.) that folks have had good success with. Not that it's exactly the same, but still. <em>And</em> I still have many other hobbies that--to some degree--have suffered because of time spent on roleplaying that I'd be happy to slot into place and devote some time to if my roleplaying ever falls apart. </p><p></p><p>I just really see no reason to be concerned about the good of the hobby. At all. I have zero motivation whatsoever.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5980838, member: 2205"] Maybe. But maybe not. Lots of people play without really buying new stuff. Heck, I've seen handwavey estimates from WotC that up to 1 in 6-7 or so gamers are really purchasers of new material in significant numbers--basically 1 or 2 per group, mostly. I don't necessarily disagree with you. I just don't care. I don't have any responsibility to the hobby. I think it's obnoxious and in most cases socially unacceptable--maybe not to the level of rude, but certainly to the point of being highly annoying--to talk about your hobbies with people with whom you don't share them. Doesn't mean I hide the fact that I'm a gamer (heck, I've got a baseball sized d20 on my desk at work, which invariably susses out gamers when they see it), but I don't do anything else to promote the hobby either. And frankly, I don't think I should feel any obligation to. You believe that when a hobby isn't fun anymore, people leaving the hobby is an exaggerated response? See, I think the main problem with this entire premise is that it assumes [I]a priori[/I] that the hobby should be promoted, or that any given individual should do stuff merely because it's "good for the hobby." There's an easy response to that: why? I don't think that's really been adequately answered except in specious and vague ways. I have no incentive to do anything "for the good of the hobby." As long as I have a solid gaming group that I like playing with and adequate material to play with, why should I care at all what happens to the hobby overall? And I have a great gaming group that I really enjoy playing with, I know many other players waiting in the wings that I could recruit with little effort if I needed to, I know how to find new players if I move, or whatever, and I have more material than I can reasonably use in a lifetime. [I]And even if I didn't[/I], there's so much fan based stuff out there that I don't see any sign of that drying up anytime soon. [I]And[/I] even if I move, there are getting to be some pretty good options for playing non-face-to-face (Google+ hang-outs, etc.) that folks have had good success with. Not that it's exactly the same, but still. [I]And[/I] I still have many other hobbies that--to some degree--have suffered because of time spent on roleplaying that I'd be happy to slot into place and devote some time to if my roleplaying ever falls apart. I just really see no reason to be concerned about the good of the hobby. At all. I have zero motivation whatsoever. [/QUOTE]
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