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General Tabletop Discussion
*TTRPGs General
Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="El Mahdi" data-source="post: 5981504" data-attributes="member: 59506"><p>I don't deny that competition can do exactly that, but the situation is not the same.</p><p> </p><p>In that situation you had two fairly equal sized entities competing against eachother.</p><p> </p><p>With RPG's you have one behemoth entity (relatively), a few substantial entities, and a multitude of very small entities.</p><p> </p><p>It's not the same at all.</p><p> </p><p>There's no doubt that during the height of the D20 era, it was working exactly as it was intended. Expanding the market for everyone (a free, standardized system everyone could use), made all of the smaller entities much more successful than they ever had been; and in turn, that got people to buy more of the base D20 products, expanding that revenue stream beyond what it had been, and increasing the amount of products and the amount of variety of products for customers.</p><p> </p><p>Now I won't deny that it eventually fell apart and ended up hurting everybody, but I think that was a result of unchecked expansion.</p><p> </p><p>What works best for the individual entities and all of the entities as a whole, is not unchecked expansion, nor is it ultraconservative (me only) approaches...it's a middle road that works best. Yes, compete against eachother...but also work together for the health of the overall market.</p><p> </p><p>It's like a small lake. If everybody fishes with no limits, the lake will soon be depleted. If one entity fishes with no limits, it likely will soon be depleted. If everyone works together to maintain the health of the lake even while trying to maximize their own catches, a middle course can be found that is the most beneficial to the individual and the group as a whole.</p><p> </p><p>Now imagine that one of those entities fishing that lake, the biggest entity, and only that entity; also has the ability of increasing the overall yeild of the lake. It will result in larger yields for both the big entity and all the little entities, benefitting everybody.</p><p> </p><p>It's a win-win situation.</p><p> </p><p>So yeah, I feel that for their own benefit, the benefit of the whole market, and the benefit of their customers, it is WotC's responsibility to bring people into the hobby...especially as they are the ones best poised for and most able to do so.</p><p> </p><p>A larger market means more money overall. More money overall means more, and more varied, products. That benefits the big company, the little companies, and customers equally.</p><p> </p><p>No other course fulfills all of those.</p><p> </p><p><img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></p></blockquote><p></p>
[QUOTE="El Mahdi, post: 5981504, member: 59506"] I don't deny that competition can do exactly that, but the situation is not the same. In that situation you had two fairly equal sized entities competing against eachother. With RPG's you have one behemoth entity (relatively), a few substantial entities, and a multitude of very small entities. It's not the same at all. There's no doubt that during the height of the D20 era, it was working exactly as it was intended. Expanding the market for everyone (a free, standardized system everyone could use), made all of the smaller entities much more successful than they ever had been; and in turn, that got people to buy more of the base D20 products, expanding that revenue stream beyond what it had been, and increasing the amount of products and the amount of variety of products for customers. Now I won't deny that it eventually fell apart and ended up hurting everybody, but I think that was a result of unchecked expansion. What works best for the individual entities and all of the entities as a whole, is not unchecked expansion, nor is it ultraconservative (me only) approaches...it's a middle road that works best. Yes, compete against eachother...but also work together for the health of the overall market. It's like a small lake. If everybody fishes with no limits, the lake will soon be depleted. If one entity fishes with no limits, it likely will soon be depleted. If everyone works together to maintain the health of the lake even while trying to maximize their own catches, a middle course can be found that is the most beneficial to the individual and the group as a whole. Now imagine that one of those entities fishing that lake, the biggest entity, and only that entity; also has the ability of increasing the overall yeild of the lake. It will result in larger yields for both the big entity and all the little entities, benefitting everybody. It's a win-win situation. So yeah, I feel that for their own benefit, the benefit of the whole market, and the benefit of their customers, it is WotC's responsibility to bring people into the hobby...especially as they are the ones best poised for and most able to do so. A larger market means more money overall. More money overall means more, and more varied, products. That benefits the big company, the little companies, and customers equally. No other course fulfills all of those. B-) [/QUOTE]
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Is it WotC’s responsibility to bring people to the hobby?
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