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Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="GX.Sigma" data-source="post: 5981777" data-attributes="member: 6690511"><p>Isn't Pathfinder outselling D&D? I think they're in neck-and-neck competition. Paizo tried to make a better game than D&D4e, and now WotC is trying to make a better game than Pathfinder. When 5e comes out, Paizo will have to do something else to improve the quality of their product/service. I think the analogy is pretty good.</p><p></p><p>On-topic, I do believe WotC has a responsibility to bring people to the hobby, and it's a responsibility they have been neglecting for a very long time. </p><p></p><p>4e was my first RPG, and it did a terrible job introducing me to RPGs. I don't want to insult 4e here, but frankly when I was first tried to play it, I thought "why do I have to learn about defenses and healing surges and power cards and action points and second winds? I thought this was a game about imagination!" My little group of friends, who were slightly interested in pretending to be Elves, became very uninterested when the first event of the starter adventure ("you're on your way somewhere and kobolds attack") turned into a grueling ordeal that took way longer than anyone wanted, and didn't involve anyone pretending to be anything. I convinced them to play a few more times, but they never enjoyed it; it was supposed to be a game about imagination and adventure, but all that ever seemed to happen were excruciating tactical grinds.</p><p></p><p>There isn't anything wrong with an RPG that has hardcore tactical gameplay, but none of my group were hardcore tactical gamers (I don't think anyone is, outside a small niche within the niche of gaming), so the game just didn't work for us.</p><p></p><p>Thankfully 5e's goals include simplicity and accessibility, and they say they want to make a good intro product (and I'll do my part regardless). I'm optimistic for the future; I think they'll do alright. If I'd had 5e when I was a teenager, I'm sure I would have loved it. I was born 4 years too early! (or 34 years too late)</p></blockquote><p></p>
[QUOTE="GX.Sigma, post: 5981777, member: 6690511"] Isn't Pathfinder outselling D&D? I think they're in neck-and-neck competition. Paizo tried to make a better game than D&D4e, and now WotC is trying to make a better game than Pathfinder. When 5e comes out, Paizo will have to do something else to improve the quality of their product/service. I think the analogy is pretty good. On-topic, I do believe WotC has a responsibility to bring people to the hobby, and it's a responsibility they have been neglecting for a very long time. 4e was my first RPG, and it did a terrible job introducing me to RPGs. I don't want to insult 4e here, but frankly when I was first tried to play it, I thought "why do I have to learn about defenses and healing surges and power cards and action points and second winds? I thought this was a game about imagination!" My little group of friends, who were slightly interested in pretending to be Elves, became very uninterested when the first event of the starter adventure ("you're on your way somewhere and kobolds attack") turned into a grueling ordeal that took way longer than anyone wanted, and didn't involve anyone pretending to be anything. I convinced them to play a few more times, but they never enjoyed it; it was supposed to be a game about imagination and adventure, but all that ever seemed to happen were excruciating tactical grinds. There isn't anything wrong with an RPG that has hardcore tactical gameplay, but none of my group were hardcore tactical gamers (I don't think anyone is, outside a small niche within the niche of gaming), so the game just didn't work for us. Thankfully 5e's goals include simplicity and accessibility, and they say they want to make a good intro product (and I'll do my part regardless). I'm optimistic for the future; I think they'll do alright. If I'd had 5e when I was a teenager, I'm sure I would have loved it. I was born 4 years too early! (or 34 years too late) [/QUOTE]
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