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General Tabletop Discussion
*TTRPGs General
Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5982062"><p>If they only aim to break even through modules and similar support.</p><p></p><p>I can only comment from my limited point of view, but our modules make about 50-65% of what our core books do, but they are also much cheaper to produce (as well as less time consuming). I think a robust line of good modules, mixed with setting material and the occassional light supp, could be a winning angle for WOTC. Also because they are ging modular, they can release a ton of rules variations in ard cover without busting the core game. For example they could release a cinematic D&D book, a gritty old school book, a tactical war rule book, etc. I am sure there are endless varieties. What is great about this approach is the rules supplements they release intrude lesss into the core game. What is bad about it is the books are tailored to segments of the player base. </p><p></p><p>As a customer i am just not interested in the kind of spat line they had for 3E (not familiar enough with 4E to know if they went in that same direction). To attract me as a customer I will need more of a focus on setting, modules, etc. And any support books (say the complete book of elves) would need to be much more like the 2e books which did have mechanics but were primarily of interest because they provided info on elven culture and characters. So they were in my mind very much setting oriented books. The easiest way for them to lose me after the core is released is to churn out must-have splats loaded with prestige classes, powers/feats, spells and sprinkles of incidental flavor text. I want more substance in terms of setting and flavor.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5982062"] If they only aim to break even through modules and similar support. I can only comment from my limited point of view, but our modules make about 50-65% of what our core books do, but they are also much cheaper to produce (as well as less time consuming). I think a robust line of good modules, mixed with setting material and the occassional light supp, could be a winning angle for WOTC. Also because they are ging modular, they can release a ton of rules variations in ard cover without busting the core game. For example they could release a cinematic D&D book, a gritty old school book, a tactical war rule book, etc. I am sure there are endless varieties. What is great about this approach is the rules supplements they release intrude lesss into the core game. What is bad about it is the books are tailored to segments of the player base. As a customer i am just not interested in the kind of spat line they had for 3E (not familiar enough with 4E to know if they went in that same direction). To attract me as a customer I will need more of a focus on setting, modules, etc. And any support books (say the complete book of elves) would need to be much more like the 2e books which did have mechanics but were primarily of interest because they provided info on elven culture and characters. So they were in my mind very much setting oriented books. The easiest way for them to lose me after the core is released is to churn out must-have splats loaded with prestige classes, powers/feats, spells and sprinkles of incidental flavor text. I want more substance in terms of setting and flavor. [/QUOTE]
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Is it WotC’s responsibility to bring people to the hobby?
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