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General Tabletop Discussion
*TTRPGs General
Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 5982675"><p>I think it is shortsighted to focus on player heavy products like splat books. I my experience it takes energized GMs to attract new players, grow and sustain the hobby. Nothing drained my energy more than the 3E splat book line. Not only did it expand the system to the point of making it harder to run, but the books had very little in them to inspire my work behind the GM screen. Modules, setting books, gm books (such as the ad&d blue book line) and well crafted handbooks serve to inspire. If you want to make player books then take a page from the Van Richten guides. These were written for players and GMs. They were not just a bunch of must have mechanics wrapped in uninsipred flavor text, they were the kind of product that charged up the GM and gave him all kinds of ideas.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 5982675"] I think it is shortsighted to focus on player heavy products like splat books. I my experience it takes energized GMs to attract new players, grow and sustain the hobby. Nothing drained my energy more than the 3E splat book line. Not only did it expand the system to the point of making it harder to run, but the books had very little in them to inspire my work behind the GM screen. Modules, setting books, gm books (such as the ad&d blue book line) and well crafted handbooks serve to inspire. If you want to make player books then take a page from the Van Richten guides. These were written for players and GMs. They were not just a bunch of must have mechanics wrapped in uninsipred flavor text, they were the kind of product that charged up the GM and gave him all kinds of ideas. [/QUOTE]
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Is it WotC’s responsibility to bring people to the hobby?
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