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Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="Desdichado" data-source="post: 5984296" data-attributes="member: 2205"><p>I like Midnight well enough, but that's not really revolutionary. In point of fact, for Tolkien geeks like me, I think it better encapsulates the period of the First Age after Nírnaeth Arnoediad, the Battle of Unnumbered Tears, when Morgoth's forces completely defeated the combined might of Elves and Men, and started a period of brutal occupation of Beleriand. Possibly, it allows the notion of the PCs taking on the role of Eärendil--certainly that's the only forseeable way to dramatically change the situation of the setting; somehow get outside and make a plea to the rest of the gods in behalf of the lands that are suffocating under the influence of Izrador.</p><p></p><p>Anyway...</p><p></p><p>I kinda agree with your main premise, though. I <em>always</em> homebrew, but in general, I find campaign setting and splatbooks more useful, because they give me tons of items that I can "borrow" and adapt into my homebrewing. I <em>never</em> run modules--with the exception of a handful that I like doing for one-shots from time to time--and don't see much use in owning more than I already do. I probably own more splatbooks than any other type of game material, but the majority of what I buy now are setting related books--mostly by Paizo these days, but that's only because most of the rest of the companies who produced stuff I liked for d20/D&D no longer do so.</p><p></p><p>And although I almost never really run games in Golarion (or the Iron Kingdoms, or Midnight, or Freeport, or whatever) I find that setting books are still the most useful to me over all. As well as being the most fun to read in their own right.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 5984296, member: 2205"] I like Midnight well enough, but that's not really revolutionary. In point of fact, for Tolkien geeks like me, I think it better encapsulates the period of the First Age after Nírnaeth Arnoediad, the Battle of Unnumbered Tears, when Morgoth's forces completely defeated the combined might of Elves and Men, and started a period of brutal occupation of Beleriand. Possibly, it allows the notion of the PCs taking on the role of Eärendil--certainly that's the only forseeable way to dramatically change the situation of the setting; somehow get outside and make a plea to the rest of the gods in behalf of the lands that are suffocating under the influence of Izrador. Anyway... I kinda agree with your main premise, though. I [I]always[/I] homebrew, but in general, I find campaign setting and splatbooks more useful, because they give me tons of items that I can "borrow" and adapt into my homebrewing. I [I]never[/I] run modules--with the exception of a handful that I like doing for one-shots from time to time--and don't see much use in owning more than I already do. I probably own more splatbooks than any other type of game material, but the majority of what I buy now are setting related books--mostly by Paizo these days, but that's only because most of the rest of the companies who produced stuff I liked for d20/D&D no longer do so. And although I almost never really run games in Golarion (or the Iron Kingdoms, or Midnight, or Freeport, or whatever) I find that setting books are still the most useful to me over all. As well as being the most fun to read in their own right. [/QUOTE]
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