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Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="ShadowDenizen" data-source="post: 6003662" data-attributes="member: 16485"><p>I’ll try not to veer into Edition Wars in this thread. (Not hard, since I’m actively playing in a PF/4E and 5E Playtest game currently!!) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p>And I still stand by my thought from some time ago that it’s a collaborative responsibility of both the Publishing Companies AND the player base to bring new people into the RPG fold.</p><p></p><p>But there were some interesting points brought up I wanted to reply to.</p><p></p><p></p><p></p><p>The difference being that it’s considerably easier to “tinker” with AD+D. Taking out the “weapon vs. Armour” rules wholesale doesn’t substansially change anything, while taking something out of 4E inevitably leads to conflicts since everything it largely “linked together” by the rules. (Though not nearly as bad as 3.5, I will concede.)</p><p></p><p></p><p></p><p><em>Strictly</em> speaking? No. But <em>practically</em> speaking? The ratio of Combat Powers to Non-Combat powers is staggering. Indeed, by couching “Utility Powers” within the context of a primarily combat-based component of the games causes more confusion than anything else. (“When can I use this power?” kinda questions abound, in my experience.)</p><p></p><p></p><p></p><p>But it’s all “by the numbers”. I think, to grow the player base, we need to emphasize the DIFFERENCES that make D+D (and other RPG’s) stand out over board-games, computer games, etc.</p><p></p><p>And that primary difference is <em>imagination</em>! By putting forth rulebooks that number HUNDREDS of pages, it’s quite alienating to a large majoirity of the potential new players. (Yes, I’m generalzing, and I’m sure there’s siazable exceptions), but what pre-teen/teen wants to read the Pathfinder book cover-to-cover? </p><p></p><p>The hobby also needs a good entry point. The Pathfinder Beginner box was a GREAT product, but Pathfinder (while large and growing larger still) doesn’t command the “respect/authority” that D+D does. IMO, while [as I said] growing the player base is a communal goal, it WOULD behoove the hobby to have a quality D+D Starter set/jump-on point. Is it WotC’s <strong>responsibility</strong>? No. But it certainly does seem to make sense to my [admittedly non-business person] mind.</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 6003662, member: 16485"] I’ll try not to veer into Edition Wars in this thread. (Not hard, since I’m actively playing in a PF/4E and 5E Playtest game currently!!) :p And I still stand by my thought from some time ago that it’s a collaborative responsibility of both the Publishing Companies AND the player base to bring new people into the RPG fold. But there were some interesting points brought up I wanted to reply to. The difference being that it’s considerably easier to “tinker” with AD+D. Taking out the “weapon vs. Armour” rules wholesale doesn’t substansially change anything, while taking something out of 4E inevitably leads to conflicts since everything it largely “linked together” by the rules. (Though not nearly as bad as 3.5, I will concede.) [i]Strictly[/i] speaking? No. But [i]practically[/i] speaking? The ratio of Combat Powers to Non-Combat powers is staggering. Indeed, by couching “Utility Powers” within the context of a primarily combat-based component of the games causes more confusion than anything else. (“When can I use this power?” kinda questions abound, in my experience.) But it’s all “by the numbers”. I think, to grow the player base, we need to emphasize the DIFFERENCES that make D+D (and other RPG’s) stand out over board-games, computer games, etc. And that primary difference is [i]imagination[/i]! By putting forth rulebooks that number HUNDREDS of pages, it’s quite alienating to a large majoirity of the potential new players. (Yes, I’m generalzing, and I’m sure there’s siazable exceptions), but what pre-teen/teen wants to read the Pathfinder book cover-to-cover? The hobby also needs a good entry point. The Pathfinder Beginner box was a GREAT product, but Pathfinder (while large and growing larger still) doesn’t command the “respect/authority” that D+D does. IMO, while [as I said] growing the player base is a communal goal, it WOULD behoove the hobby to have a quality D+D Starter set/jump-on point. Is it WotC’s [b]responsibility[/b]? No. But it certainly does seem to make sense to my [admittedly non-business person] mind. [/QUOTE]
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