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General Tabletop Discussion
*TTRPGs General
Is it WotC’s responsibility to bring people to the hobby?
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<blockquote data-quote="DM Howard" data-source="post: 6006718" data-attributes="member: 87131"><p>I don't think you can peg the job of bringing new players into the hobby on any one group. Everyone that enjoys the hobby should be happy to introduce new players to the game and not be so insular like it's a super secret club that only certain people get to join or be a part of. </p><p></p><p>I think it's the job of the companies like Wotc, Paizo, Troll Lord Games, and Frog God Games to publish rules and books that will allow new players to more easily transition into the hobby because frankly role playing games can be as confusing as rocket science to the uninitiated! </p><p></p><p>Sure it might not seem like it to most of us but that's because we have so much experience with the hobby and the genres involved. Take someone fresh off the street who sounds interested in your pitch of a role playing game but has no experience with it, or fantasy, which is the genre you are running and they will be so lost the person's head will be turning around!</p><p></p><p>Companies need to make their games more accessible rules-wise. Along with that they need to make their games more friendly towards people who are new to the genres involved as well. Not every new player is going to know what a goblin, a troll, or a kobold is and that's where the individual groups come in as well. </p><p></p><p>Many potential new players would be totally willing to give role playing games and the groups a chance. New players won't just spring out of the grass but potential players are everywhere and YOU (the veterans, the rules-lawyers, the min-maxers) have to give THEM a chance.</p></blockquote><p></p>
[QUOTE="DM Howard, post: 6006718, member: 87131"] I don't think you can peg the job of bringing new players into the hobby on any one group. Everyone that enjoys the hobby should be happy to introduce new players to the game and not be so insular like it's a super secret club that only certain people get to join or be a part of. I think it's the job of the companies like Wotc, Paizo, Troll Lord Games, and Frog God Games to publish rules and books that will allow new players to more easily transition into the hobby because frankly role playing games can be as confusing as rocket science to the uninitiated! Sure it might not seem like it to most of us but that's because we have so much experience with the hobby and the genres involved. Take someone fresh off the street who sounds interested in your pitch of a role playing game but has no experience with it, or fantasy, which is the genre you are running and they will be so lost the person's head will be turning around! Companies need to make their games more accessible rules-wise. Along with that they need to make their games more friendly towards people who are new to the genres involved as well. Not every new player is going to know what a goblin, a troll, or a kobold is and that's where the individual groups come in as well. Many potential new players would be totally willing to give role playing games and the groups a chance. New players won't just spring out of the grass but potential players are everywhere and YOU (the veterans, the rules-lawyers, the min-maxers) have to give THEM a chance. [/QUOTE]
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Is it WotC’s responsibility to bring people to the hobby?
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