The game is an entertainment. If, overall, the agenda gets in the way of the entertainment, then the agenda is bad. If the agenda supports entertainment, then it is good.
As an example - Paranoia is a game with an agenda. Not a real-world one, but it has many elements the GM is supposed to enforce, whether the players like it or not. Luckily for the game, on thew whole people find this fun and refreshing in this case.
I dunno how your ooze agenda would play out among gamers. Make it interesting enough, and it'll probably play well.
If aned when I meet a sentient being in the real world that is more than metaphorically ooze-like, I'll try to keep in mind how it should be treated.
As an example - Paranoia is a game with an agenda. Not a real-world one, but it has many elements the GM is supposed to enforce, whether the players like it or not. Luckily for the game, on thew whole people find this fun and refreshing in this case.
I dunno how your ooze agenda would play out among gamers. Make it interesting enough, and it'll probably play well.
Crothian said:I want to use the setting to get people to understand and treat oozes better both in game and real life.
If aned when I meet a sentient being in the real world that is more than metaphorically ooze-like, I'll try to keep in mind how it should be treated.