Well, I've only got a very minor idea of how the settings are based on that reply. I've always been under the assumption of wacky economics due to a "goldrush-like era", adventurers being an actual profession, frontier towns dealing with fantastic threats, etc., have been a normal part of D&D's settings. I'd personally consider those things to be the fantastic deeply affecting the setting.
Mind you, I do agree that the kitchen sink style of fantasy embraced by D&D should probably have a larger impact, but like people have stated in the thread, just because you
can do something with the fantastic, it doesn't mean it's going to be readily attainable to most (high level spells), logistically sound (to work 24/7 you need enough workers, etc.), and not so disruptive that governments or individuals don't shut you down (I think most governments would hire adventurers to take out entrepreneurs as of the time their undead workforce causes 50% of the surrounding nations to go unemployed and start rioting in the streets).
So, I can really easily see settings based on medieval settings like we're used to seeing. It just needs a reason. You don't like the "society in decline" reasoning. You don't like my reasons too much, probably. You're not at all wrong to prefer settings where the fantastic deeply affects the entire setting on most levels. That's just preference, like you've stated. Personally, I'm glad they have both, so that people can play to their tastes (I'm sure you probably agree). Like you've said, no one is right or wrong in this, and I'm not trying to say anyone is.
I think it makes enough sense to have that setting (as long as there's a reason why it's that way). You don't like it as much, and that's understandable, and cool with me. Thanks for the answer, though. I hope you don't think I'm being argumentative, as that's not my goal. As always, play what you like
