I would say that relative velocity is preserved. If you are motionless relative to the ground when you teleport, you're still motionless. If you are falling to the ground at 180m/s, you are still falling toward the ground at 180m/s. If a player had a unique way to teleport a dragon to directly in front of a wall, then I'd, as a one time event, let him roll something (probably wis/cha vs will) and pull damage from pg 42.
nerdy thought: you really don't want momentum to be eliminated when teleporting. If it did, then, since thermal energy is essentially atoms moving back and forth, you'd come out the other side with no thermal energy, ie at absolute zero.
extra nerdiness: not actually absolute zero b/c there'd still be potential energy, but you'd still come out with much less energy than you entered.