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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Is Multi-Attacking Really Control? A different Fireball
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<blockquote data-quote="Garthanos" data-source="post: 7630949" data-attributes="member: 82504"><p>I know if enemies know you have big area effects and they spread out or even 1e fashion if the spell is so ubiquitous and ally unfriendly that they know to close quickly so your wizard will be reluctant to use it as it would harm his allies there is sort of nebulous second hand control. But without a lot of assumptions about spells gameworld and monster tactics etc. that fireball kind of isnt control... </p><p></p><p>Now a fireball that pushed enemies away from its center point (or where those who succeed in the saving throw are moved away to represent their own efforts) and which left burning ground afterwards would feel like a control power and would be a better more tactical Fireball than the original.</p><p></p><p>Kind of like having your cake and eating it too in nice Tactically Interesting sandwich.</p><p></p><p>I very much think the Fireball and also Lightning* are so wizard canonical that if the role is control they need to really be control. </p><p></p><p>Multi-attacking really seems to be another type of striker unless we make it less so.</p><p></p><p>[TABLE="class: outer_border, width: 500"]</p><p>[TR]</p><p>[TD]<strong>Fireball (Controller Variant)</strong>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<a href="https://dnd4.fandom.com/wiki/Daily_power" target="_blank">Daily</a> ✦ <a href="https://dnd4.fandom.com/wiki/Arcane" target="_blank">Arcane</a>, <a href="https://dnd4.fandom.com/wiki/Evocation" target="_blank">Evocation</a>, <a href="https://dnd4.fandom.com/wiki/Fire" target="_blank">Fire</a>, <a href="https://dnd4.fandom.com/wiki/Implement_(keyword)" target="_blank">Implement</a>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<a href="https://dnd4.fandom.com/wiki/Standard_Action" target="_blank">Standard Action</a>[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<a href="https://dnd4.fandom.com/wiki/Area_attack" target="_blank">Area</a> <a href="https://dnd4.fandom.com/wiki/Burst" target="_blank">Burst</a> 4 Within 20 Squares[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<a href="https://dnd4.fandom.com/wiki/Target" target="_blank">Target</a>: each creature within the burst[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]<a href="https://dnd4.fandom.com/wiki/Attack_roll" target="_blank">Attack</a>: Intelligence vs. Reflex[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Hit: 3d6 + Intelligence modifier fire damage.[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Miss: Half damage. Target is pushed 2 squares away from the center[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Effect: Creates a zone of heat and dwindling fire, covering the area of the burst, that lasts until the end of your next turn. Each creature that enters the zone or ends their turn within the area takes Intelligence modifier fire damage.(only once on their turn).[/TD]</p><p>[/TR]</p><p>[TR]</p><p>[TD]Effect : Sulfurous Smoke option the zone is filled with light smoke which impairs the senses of those entering or within it causes creatures to treat all targets as having partial concealment till the end of their next turn.[/TD]</p><p>[/TR]</p><p>[/TABLE]</p><p></p><p></p><p>I made the above slightly larger. the original had a 2 inch radius which was in dungeon (40 foot diameter... maybe it isn't needed) I did reduce the damage back to what was originally printed in 4e. The addition of the Region particularly if the sulfurous smoke is used seems like better recompense.</p><p> </p><p>I think Lightning needs to be made more controllerish tool.. Delivering a payload of stunning seems appropriate</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7630949, member: 82504"] I know if enemies know you have big area effects and they spread out or even 1e fashion if the spell is so ubiquitous and ally unfriendly that they know to close quickly so your wizard will be reluctant to use it as it would harm his allies there is sort of nebulous second hand control. But without a lot of assumptions about spells gameworld and monster tactics etc. that fireball kind of isnt control... Now a fireball that pushed enemies away from its center point (or where those who succeed in the saving throw are moved away to represent their own efforts) and which left burning ground afterwards would feel like a control power and would be a better more tactical Fireball than the original. Kind of like having your cake and eating it too in nice Tactically Interesting sandwich. I very much think the Fireball and also Lightning* are so wizard canonical that if the role is control they need to really be control. Multi-attacking really seems to be another type of striker unless we make it less so. [TABLE="class: outer_border, width: 500"] [TR] [TD][B]Fireball (Controller Variant)[/B][/TD] [/TR] [TR] [TD][URL="https://dnd4.fandom.com/wiki/Daily_power"]Daily[/URL] ✦ [URL="https://dnd4.fandom.com/wiki/Arcane"]Arcane[/URL], [URL="https://dnd4.fandom.com/wiki/Evocation"]Evocation[/URL], [URL="https://dnd4.fandom.com/wiki/Fire"]Fire[/URL], [URL="https://dnd4.fandom.com/wiki/Implement_(keyword)"]Implement[/URL][/TD] [/TR] [TR] [TD][URL="https://dnd4.fandom.com/wiki/Standard_Action"]Standard Action[/URL][/TD] [/TR] [TR] [TD][URL="https://dnd4.fandom.com/wiki/Area_attack"]Area[/URL] [URL="https://dnd4.fandom.com/wiki/Burst"]Burst[/URL] 4 Within 20 Squares[/TD] [/TR] [TR] [TD][URL="https://dnd4.fandom.com/wiki/Target"]Target[/URL]: each creature within the burst[/TD] [/TR] [TR] [TD][URL="https://dnd4.fandom.com/wiki/Attack_roll"]Attack[/URL]: Intelligence vs. Reflex[/TD] [/TR] [TR] [TD]Hit: 3d6 + Intelligence modifier fire damage.[/TD] [/TR] [TR] [TD]Miss: Half damage. Target is pushed 2 squares away from the center[/TD] [/TR] [TR] [TD]Effect: Creates a zone of heat and dwindling fire, covering the area of the burst, that lasts until the end of your next turn. Each creature that enters the zone or ends their turn within the area takes Intelligence modifier fire damage.(only once on their turn).[/TD] [/TR] [TR] [TD]Effect : Sulfurous Smoke option the zone is filled with light smoke which impairs the senses of those entering or within it causes creatures to treat all targets as having partial concealment till the end of their next turn.[/TD] [/TR] [/TABLE] I made the above slightly larger. the original had a 2 inch radius which was in dungeon (40 foot diameter... maybe it isn't needed) I did reduce the damage back to what was originally printed in 4e. The addition of the Region particularly if the sulfurous smoke is used seems like better recompense. I think Lightning needs to be made more controllerish tool.. Delivering a payload of stunning seems appropriate [/QUOTE]
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Is Multi-Attacking Really Control? A different Fireball
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