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Is Multi-Attacking Really Control? A different Fireball
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<blockquote data-quote="Xeviat" data-source="post: 7631603" data-attributes="member: 57494"><p>I would love to consolidate powers by source instead of class. I'd even go as far as have a lot of overlap in the spells, like how Cleric and Wizard have spell overlap in all the other editions (why make dispel magic 5 times?). That's actually been my desire for a kitbashed 4E; less classes, choice of roles within the classes, classes each have a unique mechanic/play style/mini game.</p><p></p><p>The only "universal" controller feature I've ever thought of would be a saving throw penalty on their effects, so a controller's riders would last longer. Anything more gets complicated or needs to be specific (you could give a generic rider to a Controller Wizard who specializes in Cold damage easily, but a generic utility wizard would be harder).</p></blockquote><p></p>
[QUOTE="Xeviat, post: 7631603, member: 57494"] I would love to consolidate powers by source instead of class. I'd even go as far as have a lot of overlap in the spells, like how Cleric and Wizard have spell overlap in all the other editions (why make dispel magic 5 times?). That's actually been my desire for a kitbashed 4E; less classes, choice of roles within the classes, classes each have a unique mechanic/play style/mini game. The only "universal" controller feature I've ever thought of would be a saving throw penalty on their effects, so a controller's riders would last longer. Anything more gets complicated or needs to be specific (you could give a generic rider to a Controller Wizard who specializes in Cold damage easily, but a generic utility wizard would be harder). [/QUOTE]
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D&D Older Editions, OSR, & D&D Variants
Is Multi-Attacking Really Control? A different Fireball
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