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General Tabletop Discussion
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Is multiple actions per rounds a good idea?
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<blockquote data-quote="Rydac" data-source="post: 6045834" data-attributes="member: 257"><p>I voted "no"</p><p>I'm very much from the two many actions slows things down school, however, I'm ok with cleric heals that also getting an attack type spells as this isn't really a slow decision making process for the cleric....speeds them up if anything "oh I can attack and give Ed some healing.....bingo!"</p><p></p><p>I'm ok with the Fighter getting the second attack (though I'd grant it a few levels later) as long as it was the only class getting it and at some later point getting a third attack .....if it gets more or multiple classes do eventually things will bog down greatly.....all of a sudden your table of 5 players feels like 9!</p><p></p><p>I cheered when they removed the minor action. Having DM'd every week of Encounters I've seen way way way too much of "wait is there anything else I can do....minor action wise " it is a definite segment of paralysis by analysis. </p><p></p><p>One of the reasons d&d next plays so fast is the minor action removal. Some of the players who are the worst offenders in searching for a minor action to do have said they like not having them in Next!</p></blockquote><p></p>
[QUOTE="Rydac, post: 6045834, member: 257"] I voted "no" I'm very much from the two many actions slows things down school, however, I'm ok with cleric heals that also getting an attack type spells as this isn't really a slow decision making process for the cleric....speeds them up if anything "oh I can attack and give Ed some healing.....bingo!" I'm ok with the Fighter getting the second attack (though I'd grant it a few levels later) as long as it was the only class getting it and at some later point getting a third attack .....if it gets more or multiple classes do eventually things will bog down greatly.....all of a sudden your table of 5 players feels like 9! I cheered when they removed the minor action. Having DM'd every week of Encounters I've seen way way way too much of "wait is there anything else I can do....minor action wise " it is a definite segment of paralysis by analysis. One of the reasons d&d next plays so fast is the minor action removal. Some of the players who are the worst offenders in searching for a minor action to do have said they like not having them in Next! [/QUOTE]
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Is multiple actions per rounds a good idea?
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