They have given the Fighter two attacks per round from level 6 and lots of the cleric spells are usable together with a regular attack.
I wonder if it's a good base mechanic to give extra actions (two attacks or spell and attack) to increase the power. It makes the player take an additional decision each round, which in my opinion slows down the game.
They have earlier stated that they wanted to get rid of the minor action from the minor-move-standard actions from 4e, but to me it looks like they are adding it right in again. Instead of it being a single mechanic, they are doing it in different ways for different classes.
I would rather have them create stronger maneuvers or spells instead. If they want to keep it, I think they should use a common mechanic like the minor action from 4e.
I wonder if it's a good base mechanic to give extra actions (two attacks or spell and attack) to increase the power. It makes the player take an additional decision each round, which in my opinion slows down the game.
They have earlier stated that they wanted to get rid of the minor action from the minor-move-standard actions from 4e, but to me it looks like they are adding it right in again. Instead of it being a single mechanic, they are doing it in different ways for different classes.
I would rather have them create stronger maneuvers or spells instead. If they want to keep it, I think they should use a common mechanic like the minor action from 4e.