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If I have to pick actual official D&D stuff, I'm with overgeeked here. 4e was power fantasy from first level onward, and only became more so as new material poured out, which also offered more and more differentiation between classes - especially post-Essentials with its big break from the set AW/E/D/U power structure.I’d say 4E across the board. Peak power fantasy in D&D. Everyone was capable and had a stack of cool things they could do. The only class fantasy that didn’t work for was the players whose class fantasy for the wizard is being orders of magnitude better than everyone else.
Every class is too focused on combat in some ways, because mechanics are more acceptable and needed in combat than they are anywhere else.I can’t speak for anything in other editions and I can barely speak for my own experience with 5e but the fundamental 5e wizard design as it appears to me really doesn’t do it for me, it might be a weird sentiment but I’d say that their design is too focused on combat and doing damage to properly fill my concept of being the smart guy with the long list of all the intricate utility hyper-niche-but-super-effective-problem-solver spells that nobody else has the smarts or desire to learn, sure you might be weak and fragile, but you know the entire rest of the team is going to do all they can to protect you because you’re worth three times your skinny weight in platinum with the magic solutions you can provide.
sure, but my point was some classes are too focused on combat simply because combat is a major part of the game rather than because it's required for representing the class fantasy.Every class is too focused on combat in some ways, because mechanics are more acceptable and needed in combat than they are anywhere else.
For me the 3.5 druid variant from Player's Handbook II was the best. Unlimited at will wild shape but a beast form with enhancements based off your stats and level. So you can do the D&D movie druid thing of turn into a weasel to run under a table to avoid someone chasing you then turn into a squirrel to jump up and climb away then turn into wolf to break out into a long distance run. Mechanically it prevented SAD CoDzilla druids dump statting physicals but still being a great physical attribute melee combatant by wildshaping into a dire bear. It provided options to be a SAD spellcaster or a MAD physical combatant wildshaper role.Druid. I'm again giving this to 5e. Largely for the versatility of the 5e wildshaping and the way it's used by the subclasses.