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General Tabletop Discussion
*Dungeons & Dragons
Is multiple actions per rounds a good idea?
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<blockquote data-quote="howandwhy99" data-source="post: 6045836" data-attributes="member: 3192"><p>I think an Action Economy should follow the abilities available to the creature. Physical abilities are the easiest to enumerate. For example, just for humans: <ul> <li data-xf-list-type="ul">Breathing</li> <li data-xf-list-type="ul">Swallowing</li> <li data-xf-list-type="ul">Biting</li> <li data-xf-list-type="ul">Smelling</li> <li data-xf-list-type="ul">Tasting</li> <li data-xf-list-type="ul">Hearing & locating in a medium</li> <li data-xf-list-type="ul">A vision arc with light required</li> <li data-xf-list-type="ul">Depth perception</li> <li data-xf-list-type="ul">Arm-based attacks (most weapons requiring hand use too)</li> <li data-xf-list-type="ul">Hand (or feet?) fine-tuned object manipulation</li> <li data-xf-list-type="ul">Movement speed with legs and feet</li> <li data-xf-list-type="ul">Maintaining balance</li> <li data-xf-list-type="ul">Natural AC with skin </li> <li data-xf-list-type="ul">Internal organs (lots of abilities like resisting poisons which I won't list)</li> </ul><p>All of the above are separate actions in my book and capable of being used by every human creature every round unless an ability is otherwise hindered or removed (like the loss of an eye or an arm). </p><p></p><p>Of course, a lot of them also fall under a default of "happens unless willfully overridden". All except for hearing which would require item use to impede.</p><p></p><p>However, I don't believe these should all be detailed for players, but rather on a sheet behind the Dm screen. Showcasing literally dozens of action much less action slots to be filled every round is detrimental to play and creativity. It fills up players minds with too much to remember and can box their thinking into acting as if only these actions were available instead of any conceivable and communicable idea.</p><p></p><p>I don't think Melee Attacks Per Round should be more than 1 as they represent a series of attacks and defenses, parries and ripostes for example. </p><p></p><p>Special circumstances could change this however as could Maneuvers. I like how ranged attackers using simple bows could attack 2x per round when unhindered (out of melee), but ranged attacks didn't include defensive melee actions so incurred AoOs.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6045836, member: 3192"] I think an Action Economy should follow the abilities available to the creature. Physical abilities are the easiest to enumerate. For example, just for humans:[LIST][*]Breathing [*]Swallowing [*]Biting [*]Smelling [*]Tasting [*]Hearing & locating in a medium [*]A vision arc with light required [*]Depth perception [*]Arm-based attacks (most weapons requiring hand use too) [*]Hand (or feet?) fine-tuned object manipulation [*]Movement speed with legs and feet [*]Maintaining balance [*]Natural AC with skin [*]Internal organs (lots of abilities like resisting poisons which I won't list)[/LIST]All of the above are separate actions in my book and capable of being used by every human creature every round unless an ability is otherwise hindered or removed (like the loss of an eye or an arm). Of course, a lot of them also fall under a default of "happens unless willfully overridden". All except for hearing which would require item use to impede. However, I don't believe these should all be detailed for players, but rather on a sheet behind the Dm screen. Showcasing literally dozens of action much less action slots to be filled every round is detrimental to play and creativity. It fills up players minds with too much to remember and can box their thinking into acting as if only these actions were available instead of any conceivable and communicable idea. I don't think Melee Attacks Per Round should be more than 1 as they represent a series of attacks and defenses, parries and ripostes for example. Special circumstances could change this however as could Maneuvers. I like how ranged attackers using simple bows could attack 2x per round when unhindered (out of melee), but ranged attacks didn't include defensive melee actions so incurred AoOs. [/QUOTE]
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Is multiple actions per rounds a good idea?
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