I have been thinking about this. For the moment my conclusion is that it runs contrary to a roleplaying game's needs. Character building decisions are made to influence the decisions of others -it is an interactive game. But if the optimization is not based on a character's ideals but on team everybody's course is already set and what it only remains is to follow the story the dm addresses -as soon as they have learned the optimization procedure.
So perhaps what a new generation of rpgs needs is powers that alter the world in a certain way that is significant and influential to others so one must still focus on his character through a common environment each one can influence its proprieties. A show of each players and PCs ideals that create new ideals -even for the DM.
So perhaps what a new generation of rpgs needs is powers that alter the world in a certain way that is significant and influential to others so one must still focus on his character through a common environment each one can influence its proprieties. A show of each players and PCs ideals that create new ideals -even for the DM.