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General Tabletop Discussion
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Is optimization on a common ground such as teamwork good for an rpg?
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<blockquote data-quote="xechnao" data-source="post: 4347561" data-attributes="member: 58105"><p>No. I am saying that focusing optimization on teamwork might not provide fun eventually to the group's players -fun in a cooperative, competitive or mixed way (or whatever: it is you that comes with these MMORPG situations here (PvP, PvE) that I do not think they apply to the nature of tabletop rpgs and their goals as you might think they do -they do not apply at least for my tastes, from my knowledge and experience with tabletops.</p><p></p><p></p><p></p><p>Groups can't have fun: they are not logic organisms. You ask persons if they have fun. There is not such a creature called "group" that you can ask it if it has fun.</p><p></p><p></p><p></p><p>I am not saying that one person's fun is not more important than five people's fun. Each one's is and must be equally important for the game's design goals. I am saying that teamwork focused design might fail to do this for everybody in a tabletop rpg as it might fail to challenge each one of the group.</p><p></p><p></p><p>These roles are not enough fun for my tastes in the long run. I know I want something more challenging and thus dynamic regarding my relations with others.</p><p></p><p></p><p></p><p>I agree 100% that these games are not fun for me. What I am saying is that it is more complicated than a focus on the one or the other. This is why I tell you I do not think you have paid attention to what I am talking about.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4347561, member: 58105"] No. I am saying that focusing optimization on teamwork might not provide fun eventually to the group's players -fun in a cooperative, competitive or mixed way (or whatever: it is you that comes with these MMORPG situations here (PvP, PvE) that I do not think they apply to the nature of tabletop rpgs and their goals as you might think they do -they do not apply at least for my tastes, from my knowledge and experience with tabletops. Groups can't have fun: they are not logic organisms. You ask persons if they have fun. There is not such a creature called "group" that you can ask it if it has fun. I am not saying that one person's fun is not more important than five people's fun. Each one's is and must be equally important for the game's design goals. I am saying that teamwork focused design might fail to do this for everybody in a tabletop rpg as it might fail to challenge each one of the group. These roles are not enough fun for my tastes in the long run. I know I want something more challenging and thus dynamic regarding my relations with others. I agree 100% that these games are not fun for me. What I am saying is that it is more complicated than a focus on the one or the other. This is why I tell you I do not think you have paid attention to what I am talking about. [/QUOTE]
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Is optimization on a common ground such as teamwork good for an rpg?
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