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Is optimization on a common ground such as teamwork good for an rpg?
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<blockquote data-quote="Particle_Man" data-source="post: 4348472" data-attributes="member: 892"><p>I think the mechanics you are looking for can be found in 7th Sea's Backgrounds (the Player's Guide, not the Sourcebooks).</p><p></p><p>The characters are built with points, but some of those points can be spent on specific backgrounds that will come up in play to mess with your character. You then get xp for being messed with. Thus the player raises a red flag to the DM as to what they want to have happen to their character. (This is the reason why I say "not the sourcebooks" as the country books randomize some elements of char gen, including assigning some backgrounds by random fiat rather than player choice).</p><p></p><p>A skillful GM will try to weave various backgrounds of various characters together, but there will be times when different characters have the spotlight and the player's guide specifically tells the players not to be spotlight hogs.</p><p></p><p>In D&D, the nearest equivalent is the DMG's categorization of players by type. Thus the DM is instructed to tailor the campaign to the player types and to take turns giving each player what they want.</p><p></p><p>But perhaps you can yoink the background mechanics of 7th sea and add them to D&D. Just tell each player to pick 3 "points" worth of backgrounds (3 1 point ones, or 1 3 point one, or 1 2 point one and 1 1 point one) and award some xp to a player if "her" background comes up, and make sure the backgrounds come up a lot, taking turns with the players.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 4348472, member: 892"] I think the mechanics you are looking for can be found in 7th Sea's Backgrounds (the Player's Guide, not the Sourcebooks). The characters are built with points, but some of those points can be spent on specific backgrounds that will come up in play to mess with your character. You then get xp for being messed with. Thus the player raises a red flag to the DM as to what they want to have happen to their character. (This is the reason why I say "not the sourcebooks" as the country books randomize some elements of char gen, including assigning some backgrounds by random fiat rather than player choice). A skillful GM will try to weave various backgrounds of various characters together, but there will be times when different characters have the spotlight and the player's guide specifically tells the players not to be spotlight hogs. In D&D, the nearest equivalent is the DMG's categorization of players by type. Thus the DM is instructed to tailor the campaign to the player types and to take turns giving each player what they want. But perhaps you can yoink the background mechanics of 7th sea and add them to D&D. Just tell each player to pick 3 "points" worth of backgrounds (3 1 point ones, or 1 3 point one, or 1 2 point one and 1 1 point one) and award some xp to a player if "her" background comes up, and make sure the backgrounds come up a lot, taking turns with the players. [/QUOTE]
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Is optimization on a common ground such as teamwork good for an rpg?
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