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Is optimization on a common ground such as teamwork good for an rpg?
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<blockquote data-quote="BeauNiddle" data-source="post: 4348630" data-attributes="member: 836"><p>I'm sorry but this is one thing I disagree with strongly.</p><p></p><p>There are games where 5 random people trapped together is a valid concept (Call of Cthulu, possibly WFRP). The thing is once the danger is past the group either needs to split up or it needs to have a reason to stay together.</p><p></p><p>Rules / game mechanics will NEVER supply this reason. It ALWAYS needs to be the personality of the people that makes this reason.</p><p></p><p>Since the reason needs to exist and since you are the person who created / built that character then it is dependent on YOU to come up with a reason for why your character stays with the group therefore you HAVE to build a team player at creation.</p><p></p><p></p><p>A lot of people seem to think they have the right to create whomever they want. They should remember the party also has the right to fire their arse and recruit a new better character to the team. Most people avoid this as it causes out of game stress to the group so it's beholden on all players to create characters who have at least one aspect of their personality suitable for team play.</p><p></p><p>IMO of course</p></blockquote><p></p>
[QUOTE="BeauNiddle, post: 4348630, member: 836"] I'm sorry but this is one thing I disagree with strongly. There are games where 5 random people trapped together is a valid concept (Call of Cthulu, possibly WFRP). The thing is once the danger is past the group either needs to split up or it needs to have a reason to stay together. Rules / game mechanics will NEVER supply this reason. It ALWAYS needs to be the personality of the people that makes this reason. Since the reason needs to exist and since you are the person who created / built that character then it is dependent on YOU to come up with a reason for why your character stays with the group therefore you HAVE to build a team player at creation. A lot of people seem to think they have the right to create whomever they want. They should remember the party also has the right to fire their arse and recruit a new better character to the team. Most people avoid this as it causes out of game stress to the group so it's beholden on all players to create characters who have at least one aspect of their personality suitable for team play. IMO of course [/QUOTE]
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Is optimization on a common ground such as teamwork good for an rpg?
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