Remathilis
Legend
And I fail to see why this is a problem. I have never understood why, with a robust multiclassing system, there has been this yearning for single classed characters to be common. Why is it a problem if there are almost no 11-20 level wizards, rather than a bunch of 11-20 level wizard multiclassed characters?
It goes back to the problem of system mastery. Just as there are good feats and bad feats (power attack vs. fireball) and good spells and bad spells, classes and builds get tossed into the mix. A fighter 20 is no-where as powerful as a fighter5/purple dragon knight5/knight protector10, nor is an evoker as powerful as an evoker5/master specialist10/archmage5. Both keep their primary function (fighter: heavy armor, good hp, 1:1 Bab; wizard 9 spell levels) but they gain so much more than if you had both in the same game, the straight 20 guy is very underpowered.
Like all the other problems of system-mastery, it creates false choices (I'll just stick with fighter, I don't like any of these PrCs), promotes min-maxing and cherry picking (woah! all that for two levels of ranger?) and ultimately forces DMs to micromanage PCs to avoid run-away PC power. (If you only use the PrCs in the DMG for example, wizards still get two of the best: archmage and loremaster. Fighters get... dwarven defender and duelist?) Oh, and it can trample base classes (ask a bard what a rogue2/wizard3/virtuoso10 looks like).
Oh, it ruins the flavor of the archetypes being presented. I wept when I saw on the CharOp boards the best build for a rogue was rog3/ftr2/bbn1/guild thief4/Prestige Class X. Really? Only three levels of rogue? In a rogue build?
Multi-classing should be there to create interesting combination (like the ever popular fighter/wizard) or to represent character growth (my rogue's had it with traps, I'm learning arcane magic!) but not to build Frankenstein PCs with no rhyme or reason beyond "Kewl powerz".
rant over.