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Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!
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<blockquote data-quote="doctorbadwolf" data-source="post: 8344180" data-attributes="member: 6704184"><p>Great. That sucks. let it be the case in The Great Wheel, <em>and</em> allow worlds like Krynn and Eberron to <em>not be part of the Great Wheel</em>.</p><p></p><p>My desire is for settings to be built to tell their own unique story, not to support a metasetting that will never benefit 99% of games actually run in the real world, but will change the nature of individual settings and thus impact games set in those settings. </p><p></p><p>As much as I enjoy seeing Arkhan the Cruel in Avernus, that could have been done without making <em>the entire dnd catalogue of published worlds into the same multiverse</em>. It could be done without cheapening what Takhisis and Paladine are, or what the Progenitor Wyrms of Eberron are.</p><p></p><p>Not always, and certainly not in this case. The settings get materially altered to fit the shared cosmology. What new players expect from the settings changes as a result, as well as the material in the books changing. It would have been vastly easier for you to connect the various settings using the basic premises of planescape than it will be for those of us who dislike this model to remove it from individual settings and figure out how to fit the pieces together after excising the unwanted material added solely to make Krynn and Eberron exist in the same material plane as Toril.</p><p></p><p>You can't see the connection between using it to talk about the supposed ignorance of a group of people and the superiority complex of ancient Greek and Roman society and the rhetoric used by imperialist throughout history to paint their expansion as good for the people they invade?</p><p></p><p>No, it isn't.</p><p></p><p>If it doesn't matter to you, then why are you so adamant that it should be the way you prefer? If clearly does matter to others, but only your determination of how much a thing matters is relevant?</p><p></p><p>Okay?</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8344180, member: 6704184"] Great. That sucks. let it be the case in The Great Wheel, [I]and[/I] allow worlds like Krynn and Eberron to [I]not be part of the Great Wheel[/I]. My desire is for settings to be built to tell their own unique story, not to support a metasetting that will never benefit 99% of games actually run in the real world, but will change the nature of individual settings and thus impact games set in those settings. As much as I enjoy seeing Arkhan the Cruel in Avernus, that could have been done without making [I]the entire dnd catalogue of published worlds into the same multiverse[/I]. It could be done without cheapening what Takhisis and Paladine are, or what the Progenitor Wyrms of Eberron are. Not always, and certainly not in this case. The settings get materially altered to fit the shared cosmology. What new players expect from the settings changes as a result, as well as the material in the books changing. It would have been vastly easier for you to connect the various settings using the basic premises of planescape than it will be for those of us who dislike this model to remove it from individual settings and figure out how to fit the pieces together after excising the unwanted material added solely to make Krynn and Eberron exist in the same material plane as Toril. You can't see the connection between using it to talk about the supposed ignorance of a group of people and the superiority complex of ancient Greek and Roman society and the rhetoric used by imperialist throughout history to paint their expansion as good for the people they invade? No, it isn't. If it doesn't matter to you, then why are you so adamant that it should be the way you prefer? If clearly does matter to others, but only your determination of how much a thing matters is relevant? Okay? [/QUOTE]
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Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!
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