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Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8345033" data-attributes="member: 6802951"><p>Official lore is what all of the future official content such as adventures and sourcebooks will be based around, and will be the base assumptions that people will often be bringing into the setting. A fundamental shift in the setting concepts is going to have knock-on effects not only for the DM having to fight against the official materials, but even for the type of person to whom the setting appeals.</p><p></p><p>And these <em>are </em>far-reaching and fundamental changes to the setting that DrBadWolf is talking about.</p><p></p><p>Take the first potential change that they were hoping would not happen: Dol Arrah is Paladine.</p><p>- This establishes at least one of the Eberron gods as having an <em>objective, material existence</em>. Currently the gods of Eberron are very much a matter of faith: There has never been any proof of their existence like the FR gods for example.</p><p>This was one of the things that drew me to Eberron, and so a change at that level reduces its appeal to me. Even though I am able to say that in my game, the Sovereign Host don't have an objective existence, the official stance is going to be the one that newcomers will see, discussions will be based on, and all official rules and information will assume.</p><p>Not to mention that this would be going against one of the main concepts that the setting creator wanted to express. This could affect their relationship with WotC, with potential to seriously impact the existence of future Eberron content from both WotC and on the DM's guild.</p><p></p><p>So saying "It doesn't matter" and "Just don't change your home game" not only came across as patronising, it also ignored several of the realities of the situation, and how they affect the actual people involved.</p><p></p><p>Likewise the other issue DrBadWolf had: merging Eberron's cosmology with that of all the other settings: Currently Eberron's cosmology is unique: Risia for example is distinct not only conceptually and thematically, but also mechanically from the Elemental Plane of Fire. Having someone from Planescape declare that the inhabitants of Eberron are provincial yokels for relying on <em>replicable observed and recorded phenomena</em> is one thing. <em>Retconning the rule</em>s to ensure that the snobbish intellectual from Sigil is superior and correct isn't going to be viewed with approval by many fans of the setting.</p><p></p><p></p><p> You think it might be more important for a world in which the cosmology has active, observable, and important effects on the material plane?</p><p>Like the one you were discussing?</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8345033, member: 6802951"] Official lore is what all of the future official content such as adventures and sourcebooks will be based around, and will be the base assumptions that people will often be bringing into the setting. A fundamental shift in the setting concepts is going to have knock-on effects not only for the DM having to fight against the official materials, but even for the type of person to whom the setting appeals. And these [I]are [/I]far-reaching and fundamental changes to the setting that DrBadWolf is talking about. Take the first potential change that they were hoping would not happen: Dol Arrah is Paladine. - This establishes at least one of the Eberron gods as having an [I]objective, material existence[/I]. Currently the gods of Eberron are very much a matter of faith: There has never been any proof of their existence like the FR gods for example. This was one of the things that drew me to Eberron, and so a change at that level reduces its appeal to me. Even though I am able to say that in my game, the Sovereign Host don't have an objective existence, the official stance is going to be the one that newcomers will see, discussions will be based on, and all official rules and information will assume. Not to mention that this would be going against one of the main concepts that the setting creator wanted to express. This could affect their relationship with WotC, with potential to seriously impact the existence of future Eberron content from both WotC and on the DM's guild. So saying "It doesn't matter" and "Just don't change your home game" not only came across as patronising, it also ignored several of the realities of the situation, and how they affect the actual people involved. Likewise the other issue DrBadWolf had: merging Eberron's cosmology with that of all the other settings: Currently Eberron's cosmology is unique: Risia for example is distinct not only conceptually and thematically, but also mechanically from the Elemental Plane of Fire. Having someone from Planescape declare that the inhabitants of Eberron are provincial yokels for relying on [I]replicable observed and recorded phenomena[/I] is one thing. [I]Retconning the rule[/I]s to ensure that the snobbish intellectual from Sigil is superior and correct isn't going to be viewed with approval by many fans of the setting. You think it might be more important for a world in which the cosmology has active, observable, and important effects on the material plane? Like the one you were discussing? [/QUOTE]
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