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Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!
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<blockquote data-quote="DEFCON 1" data-source="post: 8349127" data-attributes="member: 7006"><p>And on top of that... if everything is infinite... there aren't any "outer" planes or "inner" planes because you can't have placement within an infinite space. From inside the lore of D&D some "sages" came up with a diagram of the Great Wheel... just like some came up with a diagram of the World Tree... just like some came up with the Orrery. Those were diagrams made within these fictional worlds for the fictional characters to try and conceptualize infinite space.</p><p></p><p>While at the same time... us "non-fictional" people who have written for and played Dungeons & Dragons over the last 40 years have made up, drew, written about, printed, and published in a book these diagrams of all of these things. Why? To give some people some ideas of how to run their games and for places to put creatures / devils / gods that would not be native to the "world". But they are all fake. They're made up. Sorry. So no amount of trying to convince us that what was written down and published <em>actually means something</em> <em>important</em> is going to work. Because quite frankly, for myself and many of us... it doesn't.</p><p></p><p>And if your feelings about this meant anything to the writers and publishers of Wizards of the Coast, they would have come to you beforehand to ask your feelings on the matter before making any decisions and then writing those sections of the books. The fact that they didn't "playtest" these designs and statements of the "cosmology of D&D" pretty much tells us that THEY don't really feel this stuff is that important that they need to "get it right" for the entire playerbase. And that they don't care who or how many people agree or disagree with what they wrote down. Because quite frankly... they know as well as all of us <em>should</em> know that we as players and Dungeon Masters should, can, and will run things however the heck we want. Regardless of what they put in a book.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8349127, member: 7006"] And on top of that... if everything is infinite... there aren't any "outer" planes or "inner" planes because you can't have placement within an infinite space. From inside the lore of D&D some "sages" came up with a diagram of the Great Wheel... just like some came up with a diagram of the World Tree... just like some came up with the Orrery. Those were diagrams made within these fictional worlds for the fictional characters to try and conceptualize infinite space. While at the same time... us "non-fictional" people who have written for and played Dungeons & Dragons over the last 40 years have made up, drew, written about, printed, and published in a book these diagrams of all of these things. Why? To give some people some ideas of how to run their games and for places to put creatures / devils / gods that would not be native to the "world". But they are all fake. They're made up. Sorry. So no amount of trying to convince us that what was written down and published [I]actually means something[/I] [I]important[/I] is going to work. Because quite frankly, for myself and many of us... it doesn't. And if your feelings about this meant anything to the writers and publishers of Wizards of the Coast, they would have come to you beforehand to ask your feelings on the matter before making any decisions and then writing those sections of the books. The fact that they didn't "playtest" these designs and statements of the "cosmology of D&D" pretty much tells us that THEY don't really feel this stuff is that important that they need to "get it right" for the entire playerbase. And that they don't care who or how many people agree or disagree with what they wrote down. Because quite frankly... they know as well as all of us [I]should[/I] know that we as players and Dungeon Masters should, can, and will run things however the heck we want. Regardless of what they put in a book. [/QUOTE]
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