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Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!
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<blockquote data-quote="Dire Bare" data-source="post: 8349317" data-attributes="member: 18182"><p>Athas definitely came packaged with an unnecessary explanation of how it's a part of, but isolated from, the multiverse. I remember reading it back in the day and thinking, "Why?" Just let Dark Sun be it's own thing without worrying about how it is connected to the multiverse. If tables want to play cross-planar games with Athas, let them. And of course, at some point, the githyanki invade the planet anyway (<em>unless I'm remembering that wrong</em>).</p><p></p><p>Krynn, at first, was simply it's own thing. Takhisis both was and wasn't Tiamat, Paladine was/wasn't Bahamut, the Abyss was . . . maybe the Abyss, or maybe what Krynn-folk call Baator/Hell, or maybe it's own evil plane. It was all good. At some point though, some fans (and designers) started to think defining exactly how Krynn was related to the greater D&D multiverse was important, and we're still arguing about it today. I get a little more annoyed by the Dragonlance <em>world-building by omission</em> trope. This world is different because no orcs, no drow! Like somehow that truly defines what makes Dragonlance different. But Dragonlance was the first setting consciously designed by the D&D team at TSR (previous settings came from adventure authors, including Gygax and Arneson), so I give some slack there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'm totally fine with a setting being a part of the D&D multiverse, but also being it's own thing and not really fitting in to the Great Wheel. I don't need the details on how that works, it's a problem that doesn't need solving.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8349317, member: 18182"] Athas definitely came packaged with an unnecessary explanation of how it's a part of, but isolated from, the multiverse. I remember reading it back in the day and thinking, "Why?" Just let Dark Sun be it's own thing without worrying about how it is connected to the multiverse. If tables want to play cross-planar games with Athas, let them. And of course, at some point, the githyanki invade the planet anyway ([I]unless I'm remembering that wrong[/I]). Krynn, at first, was simply it's own thing. Takhisis both was and wasn't Tiamat, Paladine was/wasn't Bahamut, the Abyss was . . . maybe the Abyss, or maybe what Krynn-folk call Baator/Hell, or maybe it's own evil plane. It was all good. At some point though, some fans (and designers) started to think defining exactly how Krynn was related to the greater D&D multiverse was important, and we're still arguing about it today. I get a little more annoyed by the Dragonlance [I]world-building by omission[/I] trope. This world is different because no orcs, no drow! Like somehow that truly defines what makes Dragonlance different. But Dragonlance was the first setting consciously designed by the D&D team at TSR (previous settings came from adventure authors, including Gygax and Arneson), so I give some slack there. :) I'm totally fine with a setting being a part of the D&D multiverse, but also being it's own thing and not really fitting in to the Great Wheel. I don't need the details on how that works, it's a problem that doesn't need solving. [/QUOTE]
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