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Is Paladine Bahamut? Is Takhisis Tiamat? Fizban's Treasury Might Reveal The Answer!
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<blockquote data-quote="Azzy" data-source="post: 8434074" data-attributes="member: 6563"><p>I think that the article is like a Rorschach test... Your take away depends on your POV. </p><p></p><p>To me, what I got was that, beyond the core three, those that license D&D from WotC don't have to worry about what WotC is doing in a supplemeny, like Volo's. Salvatore, foe example, can keep on Dritzzing in a way consistent with what he's always been doing. WotC also has an internal canon that is (supposedly) consistent across their 5e products. They draw from previous editions (as has been apparent in the various adventures), but are not above changing something should the need or desire arises (something that has happened in previous editions, too).</p><p></p><p>So, what does this mean for Joe/Jane D&D Player/DM? The only thing that they need to worry about is what's in their hands. Take what you want, throw away the rest (or save it for later). Like in the OG D&D ethos—do what you want with the lore available to you. Hack it, it's yours to play with. </p><p></p><p>WotC is saying that new players don't need to go buy all the older products on DMsGuild (though, I'm sure their bean counters would love that) or consult some fan wikia to keep track of all the massive glut of information that is out there. Want to play in a published setting in 5e? Get the core 3, plus the relevant setting book and you're good to go out of the box. Prior lore? It's there is you want it, but it's not something that you need to have to run a game.</p></blockquote><p></p>
[QUOTE="Azzy, post: 8434074, member: 6563"] I think that the article is like a Rorschach test... Your take away depends on your POV. To me, what I got was that, beyond the core three, those that license D&D from WotC don't have to worry about what WotC is doing in a supplemeny, like Volo's. Salvatore, foe example, can keep on Dritzzing in a way consistent with what he's always been doing. WotC also has an internal canon that is (supposedly) consistent across their 5e products. They draw from previous editions (as has been apparent in the various adventures), but are not above changing something should the need or desire arises (something that has happened in previous editions, too). So, what does this mean for Joe/Jane D&D Player/DM? The only thing that they need to worry about is what's in their hands. Take what you want, throw away the rest (or save it for later). Like in the OG D&D ethos—do what you want with the lore available to you. Hack it, it's yours to play with. WotC is saying that new players don't need to go buy all the older products on DMsGuild (though, I'm sure their bean counters would love that) or consult some fan wikia to keep track of all the massive glut of information that is out there. Want to play in a published setting in 5e? Get the core 3, plus the relevant setting book and you're good to go out of the box. Prior lore? It's there is you want it, but it's not something that you need to have to run a game. [/QUOTE]
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