CapnZapp
Legend
Interesting. Insightful, even!Ah, I think
Interesting. Insightful, even!Ah, I think
I....didn't say it was simple? I just said that some of my players understand that the ability to move has a net-positive value, and so if they don't have to move they want to try to extract some value from an otherwise unused resource. I understand and agree with your premise, but I also can't fault their psychology in trying to get as much as use out of their turn as possible, since that's the very heart of good combat play in every version of D&D.It's easy to mistake 5E's approach as a "simplified" one. At first, I made that mistake too.
I would say§1 Liberal use of move means dynamic exciting cinematic battles.
§1b Not moving around means static boring battles.
§2 Move needs to be free to be used liberally.
§3 The only way for movement to stay free is if there is zero ways to "cash it in" for something more minmaxed (like even a single extra point of damage, or healing, or attack or defense).
ThisI feel like Paizo should have made a gradual shift to support 5e.
I feel like Paizo should have made a gradual shift to support 5e. They could have kept starfinder and PF1e and double down on designing great APs double stated for 1e and 5e. Maybe even making an "advanced" rules option for 5e for the ones who like heavy math. PF2e just feels desperate but this is just my opinion on what little i have read and seen so far. Am i correct to believe some 4e designers took part in designing PF2e? Interesting if so because they are back to the same task they had for 4e. By what some are saying in these forums PF2e is leaning in a tactical way. Definitely staying tuned to see how this turns out.
This
God no. I already feel that the over abundance of 5e everything on the market has been a huge turn off for me and has increasingly soured me to 5e, with some people slobbering over it as if it farts rainbows and potpourri. I like that there are alternate systems out there for D&D style fantasy. I want to see gaming companies do non-5e things successfully. I want to see healthy competition in the market. I know a lot of people who played 5e and increasingly find it stale and have moved on. Paizo being another sheep in the flock does nothing to address that.I feel like Paizo should have made a gradual shift to support 5e. They could have kept starfinder and PF1e and double down on designing great APs double stated for 1e and 5e. Maybe even making an "advanced" rules option for 5e for the ones who like heavy math. PF2e just feels desperate but this is just my opinion on what little i have read and seen so far. Am i correct to believe some 4e designers took part in designing PF2e? Interesting if so because they are back to the same task they had for 4e. By what some are saying in these forums PF2e is leaning in a tactical way. Definitely staying tuned to see how this turns out.
God no. I already feel that the over abundance of 5e everything on the market has been a huge turn off for me and has increasingly soured me to 5e, with some people slobbering over it as if it farts rainbows and potpourri. I like that there are alternate systems out there for D&D style fantasy. I want to see gaming companies do non-5e things successfully. I want to see healthy competition in the market. I know a lot of people who played 5e and increasingly find it stale and have moved on. Paizo being another sheep in the flock does nothing to address that.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.