Here's my microcosm of experience. I was working as a freelance module writer in the 3.5 era. I had published a campaign adventure with Necromancer Games, which was pretty well received. I was about 60% complete on what would've been a massive hardcover setting /campaign book I was going to submit to NG when 4e was announced.
I started updating it to PF when that system was released. But then fast forward to "real life" happening, and I lost most of the work. Then 5E was announced.
I started rewriting it for 5E, play testing, etc. And something just felt off. I am sure I can make it fit into 5E, but honestly the OGL for 5E is so limiting that I'm going to have to build a lot of the content from scratch. And if you don't set it in the Forgotten Realms and sell on DMs Guild, you can use even less content from WotC.
Perusing PF2 and the wealth of content they have open to designers, I'm now thinking this might be the system to use to publish this adventure. There's so much more to work with than 5e from a open content perspective. And it seems a little more streamlined than PF1.
I started updating it to PF when that system was released. But then fast forward to "real life" happening, and I lost most of the work. Then 5E was announced.
I started rewriting it for 5E, play testing, etc. And something just felt off. I am sure I can make it fit into 5E, but honestly the OGL for 5E is so limiting that I'm going to have to build a lot of the content from scratch. And if you don't set it in the Forgotten Realms and sell on DMs Guild, you can use even less content from WotC.
Perusing PF2 and the wealth of content they have open to designers, I'm now thinking this might be the system to use to publish this adventure. There's so much more to work with than 5e from a open content perspective. And it seems a little more streamlined than PF1.