Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Is PF combat any faster than 4e?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cybit" data-source="post: 5957647" data-attributes="member: 66111"><p>4E can be slower up until about 10th level in my experience. Basically, the thing that slows down combat in ALL systems are options. Player choice paralysis.</p><p></p><p>Been running a 4E game for years now, and combats were kinda slow (one fight per night after an hour or so of narrative), until I made players stick to one character. After about six months, when they had gotten into a groove of what to do, they were pretty fast. Same group of players, into PF, the first ten levels, combats were short and quick, but once the casters started getting options, it got slow. (Thankfully, years of running 4E had taught me how to entertain myself while players figured out what to do next)</p><p></p><p>4E Essentials makes the game run MUCH, MUCH faster, and as an Encounters DM, I love the fact they stick to the essentials classes. A fight can usually take 30-45 minutes even at low level with new players in essentials. If you're going to start 4E, I'd highly suggest essentials first, until your players get used to their characters.</p><p></p><p>Having DM'd 3/3.5//4 for some time now (PF was DM'd at a convention), I'm convinced that it has far more to do with choices than anything else. It explains why 4E starts slow, but combat time really doesn't increase too terribly much at higher levels, while PF is super fast for the first...5 levels, and then exponentially slows down once people start getting options. </p><p></p><p>Given a magic wand, I wish I had started using timers on players during their turns much sooner than I did. (For both games).</p></blockquote><p></p>
[QUOTE="Cybit, post: 5957647, member: 66111"] 4E can be slower up until about 10th level in my experience. Basically, the thing that slows down combat in ALL systems are options. Player choice paralysis. Been running a 4E game for years now, and combats were kinda slow (one fight per night after an hour or so of narrative), until I made players stick to one character. After about six months, when they had gotten into a groove of what to do, they were pretty fast. Same group of players, into PF, the first ten levels, combats were short and quick, but once the casters started getting options, it got slow. (Thankfully, years of running 4E had taught me how to entertain myself while players figured out what to do next) 4E Essentials makes the game run MUCH, MUCH faster, and as an Encounters DM, I love the fact they stick to the essentials classes. A fight can usually take 30-45 minutes even at low level with new players in essentials. If you're going to start 4E, I'd highly suggest essentials first, until your players get used to their characters. Having DM'd 3/3.5//4 for some time now (PF was DM'd at a convention), I'm convinced that it has far more to do with choices than anything else. It explains why 4E starts slow, but combat time really doesn't increase too terribly much at higher levels, while PF is super fast for the first...5 levels, and then exponentially slows down once people start getting options. Given a magic wand, I wish I had started using timers on players during their turns much sooner than I did. (For both games). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Is PF combat any faster than 4e?
Top