IMO a reasonable term of copyright protection for computer software would be 7 years.
Sorry, S'mon. Actually, I don't care a bit about the term of protection...PROVIDED it is sufficient for the IP holder to cover his costs. In D&D terms, I'm Lawful Neutral on that point.

For example, I'd see no problem with a variable term IP right (for copyright or patent) that read "Term of protection is from date of issuance until the copyright or patent holder has covered his development costs (as determined by independent auditor), plus 1 year."
However, that "short" protection period would have 2 major results:
Result 1: Valuable IP would be quickly disseminated into the public domain, but the garbage could potentially be protected for a century. Result 2: the dissapearance of extraordinary profits from IP would result in a sharp decline in (but not total dissapearance of) investment in the development of IP- investors go where there are profits to be made. While innovation would not dissapear, it WOULD slow significantly.
Me
Immaterial. Some are, but others, like Traveller, Space 1889 and Battletech, are released by people who bought the copyright holders rights, have a license, or are working with the original game designer. In any case, they are released by people who legally have the copyrights to the games they are publishing.
Korimyr
It is not immaterial, because the last quoted portion is not correct. If it's a game that plays like (or a lot like) the original but has a different (if similar) name, it is almost guaranteed that it was not released by the original company.
Yes it is immaterial who publishes it if they have a legal right to do so, regardless of the method of obtaining that right.
Notice, my statement ONLY covered those who DO have a legal right to publication. Essentially, its a tautology: Someone who has the right to legally publish X (for whatever reason) may legally publish X- it doesn't matter who they are.
In each of the specific cases I mentioned (Traveller, Space 1889, etc), the current publisher has the legal right to publish.
Also, if the original game designer has sold his rights to the game, why should he be allowed to take those rights back or to produce an identical game for another company?
If the contract doesn't guarantee exclusivity or non-competition, then no exclusivity or non-competition can be expected or enforced. Caveat Emptor!
In other words, if you buy the non-exclusive right to publish Game X, there is NOTHING stopping me from selling the same rights to someone else, or doing so myself.
If the contract we sign doesn't contain a covenant not to compete, there is little you can do to keep me from designing similar games.
BTW- such clauses usually have a time limit or an location limit: You are granted exclusive rights in a country or set of countries; the person cannot compete in the same industry for 5 years or produce a similar product within that industry for the same, etc.
No, but other people do stop buying them; stores even stop selling them.
Incorrect. In case you haven't noticed, you can walk into Best Buy and other stores and buy these little game controllers that plug directly into your TV that contain 5-10 classic console or arcade games at about $15-20/controller. The games are 20+ years old, unchanged in graphic content, and they're bundled with a controller, but they are still the same games that you claim are unsellable.
Are they selling as well as GTA? No. Are they selling? Yes. People are STILL buying these games.
And there is no reason to expect this trend to end. In 20 years, people may be buying all of the DOOM games bundled into a controller that plugs directly into a TV for $15-20 a pop.
In other words, the most popular "abandonware" is in all probability not even abandoned. And the pirate cannot know which is and which isn't.
That they don't choose to indicates that they have already made all of the profit off of them that they are going to, and that they're no longer attempting to make more.
No. As I pointed out, it would cost them more to prosecute the infringement cases against individuals than it would to ignore them.
Instead of going after the individuals, they are going after the sites that warehouse the old games. They have found THAT to be cost effective and actually effective.
And, as I point out above, they ARE trying to make more profit out of their old IP.
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