Frostmarrow
First Post
A boxed boardgame is nowadays often a terrific product. When bought it hits my table somewhere between two to ten times. D&D on the other hand has become a life long passion. It's the only game I never grow tired of.
That is until they took a lot of the creativity out. In earlier editions there was a lot to do but nowadays much of it has been reduced to builds. For better or worse.
A beginner box contains premade characters, battlemats and tokens. Shouldn't a beginner box instead contain art, graph paper and pencils? Is this a generation thing?
Is creativity key to sustain a game over years? If this is true how can designers encourage creativity in the product?
That is until they took a lot of the creativity out. In earlier editions there was a lot to do but nowadays much of it has been reduced to builds. For better or worse.
A beginner box contains premade characters, battlemats and tokens. Shouldn't a beginner box instead contain art, graph paper and pencils? Is this a generation thing?
Is creativity key to sustain a game over years? If this is true how can designers encourage creativity in the product?