Lakesidefantasy
Legend
You're right, good point.Normally I wouldn't care but there are already two other threads on rolling, can we not derail this one?
You're right, good point.Normally I wouldn't care but there are already two other threads on rolling, can we not derail this one?
Our Characters need to live in interesting times, otherwise this game would be more of a farm simulator.
It is reasonably balanced. The pursuit of absolute perfection is rarely worth the price paid--but pushing toward better is often still worthwhile.Is Point Buy Balanced? I'm not asking if Point Buy is more balanced?, but rather, is it totally balanced?
In order: Yes. Usually no. Usually no.One of those combinations is the Standard Array of 15, 14, 13, 12, 10, 8. Another is 13, 13, 13, 12, 12, 12. Are these two combinations balanced against each other? Would two characters created with these combinations be equally effective? Would two characters of identical Race, Background, and Class built with each of these combinations be equally effective?
These two statements can be addressed together. Do you have at least one stat you can increase to 16? Do you have at least one other stat of 14 or better? Have you avoided odd scores as much as possible?They may be very few score combinations that are as stark as the ones above. It may be true that 90% of combinations are balanced against each other. But, then again, maybe it's more like 50%.
Food for thought: What high score is considered the minimum for an effective build? 16? 15? 13? I once was told characters need at least a 14 in constitution alone to be effective.
Combinations with repetition would be (16+6-1) choose 6 = 21 choose 6 = 54624, so yes, your number is correct. And yes, the number of permutations is 16^6 = 16777216. Combos-with-rep, where you have n options and pick r from them, is always (n+r-1) choose r, and permutations is always n^r.Anyway what do you think? Is Point Buy totally balanced?°°°
° If I recall correctly.
°° As opposed to permutations, of which there are billions.
°°° Remember, any comparison to rolling is irrelevant because this thread is about the balance of the Point Buy method compared to itself.
It's important to remember that "Is it balanced?" and "Is it fun?" are separate questions.
things don't need to be the same to be balanced.
6!Hmmm, maybe we could analyse all the permutations of the Standard Array and see how they effect things.
Does anybody know how many permutations of six values there are? Is it 6^6. That seems like a lot.
More or less, yes. Bonuses in 5e don't mean a whole heck of a lot. You'll see the optimizers talk about how +1 gives you a 32%(or whatever) increase in damage, which sounds like a lot until you realize that it's still just +1. Combat averages about 4 rounds and you will hit 1 more time every 20 swings on average, so about once every 5 combats. Against multiple big bags of hit points. And you will do 1 more point of damage, against multiple big bags of hit points. You aren't likely at low level to hit the same monster more than a couple of times, so the extra 1 damage won't mean much. Hell, you won't even notice it unless the DM goes out of his way to let you know that this particular time that +1 damage put it exactly at 0.Is Point Buy Balanced? I'm not asking if Point Buy is more balanced?, but rather, is it totally balanced?
There are over 54,000° combinations°° of ability scores. From 3, 3, 3, 3, 3, 3, to 18, 18, 18, 18, 18, 18; and everything in between. With Point Buy this gets reduced to a few hundred that are equivalent to 27 points.
One of those combinations is the Standard Array of 15, 14, 13, 12, 10, 8. Another is 13, 13, 13, 12, 12, 12. Are these two combinations balanced against each other? Would two characters created with these combinations be equally effective? Would two characters of identical Race, Background, and Class built with each of these combinations be equally effective?
They may be very few score combinations that are as stark as the ones above. It may be true that 90% of combinations are balanced against each other. But, then again, maybe it's more like 50%.
Food for thought: What high score is considered the minimum for an effective build? 16? 15? 13? I once was told characters need at least a 14 in constitution alone to be effective.
Anyway what do you think? Is Point Buy totally balanced?°°°
° If I recall correctly.
°° As opposed to permutations, of which there are billions.
°°° Remember, any comparison to rolling is irrelevant because this thread is about the balance of the Point Buy method compared to itself.
According to the game designers the game isn't balanced around PC numbers at all. It's balanced around what their powers do.The system math is largely built around the assumption that PCs will start with a +3 (so 16 or 17) in their class’s primary ability score, and a +2 (so 14 or 15) in their class’s secondary ability score. That doesn’t mean these scores are required for an effective build, but it does mean that a character will be below the baseline expectation without them, so they may seem to under-perform slightly. It’s not a huge deal, you absolutely can play a character with a +2 in their primary or +1 in their secondary just fine. But, if possible, I think it’s ideal to try to get a +3 in your primary, +2 in your secondary, and whatever your next best score is (likely another +2 if you’re using point buy) in constitution.
What statement are referring to?According to the game designers the game isn't balanced around PC numbers at all. It's balanced around what their powers do.
you can have all even stats with 27 point buy.The last question is pretty loose, because it has to be; with 27 point-buy, it is possible to have all even-numbered stats and 1 point left over, meaning you may need to accept one odd stat.