But it did point out a certain .... unfairness, and made for a helluva time planning encounters.
dice are random. There is always going to be unfairness if you are rolling.
But it did point out a certain .... unfairness, and made for a helluva time planning encounters.
What I find more of a nuisance - as in, tougher to deal with as DM - is the inevitable hit point imbalance that comes with higher levels. A high-con warrior type who gets to 10th-ish level is likely to have double or triple or even quadruple the hit points of the party's squishier members at the same level (regardless whether hit points are rolled or fixed), meaning something that does enough damage to seriously threaten the tank is going to wipe out the squishies without a second thought.
Define balance. The point buy system provides balance, but not (exactly) in the way you think. This is explained in my conclusion at the bottom if you want to skip the rest of my reply.Is Point Buy Balanced? I'm not asking if Point Buy is more balanced?, but rather, is it totally balanced?
Yes. Let's assume those scores are played in character sheet order, strength to charisma, and they're barbarians (any race or background).One of those combinations is the Standard Array of 15, 14, 13, 12, 10, 8. Another is 13, 13, 13, 12, 12, 12. Are these two combinations balanced against each other? Would two characters created with these combinations be equally effective? Would two characters of identical Race, Background, and Class built with each of these combinations be equally effective?
Here's the thing; too much balance was one of the more frustrating aspects of 4th edition.They may be very few score combinations that are as stark as the ones above. It may be true that 90% of combinations are balanced against each other. But, then again, maybe it's more like 50%.
Constitution is important for everybody, especially low HP classes. It's arguably more important for all magic users because of concentration checks, though the wizard has the lowest basic HP of all. For a barbarian (sorry to lean so heavily on that class as an example), offering more constitution is like offering a rich man more money; they'll still take it, even if they don't need it as much.Food for thought: What high score is considered the minimum for an effective build? 16? 15? 13? I once was told characters need at least a 14 in constitution alone to be effective.
It's balanced enough. But the point isn't to make it so that two of the same class are totally equal.Anyway what do you think? Is Point Buy totally balanced?°°°
Sorry if this sounds like I'm ignoring this, but the points buying system is specifically there to address the imbalances of dice based score determation.°°° Remember, any comparison to rolling is irrelevant because this thread is about the balance of the Point Buy method compared to itself.
Food for thought: What high score is considered the minimum for an effective build? 16? 15? 13? I once was told characters need at least a 14 in constitution alone to be effective.
This is a revelation to me! I never take below 12 con if I can mange it.The three strongest 5E characters I made on point buy all had a 10 Constitution. I've only played 1 character with below a 10, but that character was fine too.
With smart play, Constitution is not very important for many builds in my opinion, especially when there are other ways to get extra hit points or abilities where you don't drop at 0 hps.
Or find a way to pile on temporary hit points faster than you lose them?This is a revelation to me! I never take below 12 con if I can mange it.
What do you do to mitigate? I am guessing these are casters with get away abilities?
This is a revelation to me! I never take below 12 con if I can mange it.
What do you do to mitigate? I am guessing these are casters with get away abilities?
I'm not sure what balance is but some have suggested in this thread that the Standard Array is the most balanced. I think this is simply because there is only one set of scores to "choose" from.Define balance. The point buy system provides balance, but not (exactly) in the way you think. This is explained in my conclusion at the bottom if you want to skip the rest of my reply.
Yes. Let's assume those scores are played in character sheet order, strength to charisma, and they're barbarians (any race or background).
They have the same AC, but the Standard Array barbarian is slightly stronger, has a slightly better chance to hit their target, and does slightly more damage.
The 13/12 barbarian isn't quiet as strong, but better at wisdom or charisma saves. Their offensive capabilities aren't quite as good, but their all around defences are slightly better. But they're also going to have a slight edge over the standard guy in any check made for knowledge, instinct, or personality based events.
But let's say that you had a barbarian with 15, 15, 15, 8, 8, 8. This guy is the equal of the Standard Array barbarian in Strength, and surpasses both in AC. But they have a slight disadvantage in all mental saves and checks.
It seems like the thing that brings them the balance is the fact that modifiers are so small.