Lanefan
Victoria Rules
With a certain type of risk-averse player (with which I have far too much experience), if you don't either reward them for having their characters take risks or punish them for staying safe then one of two things will inevitably happen:When it comes to XP, I've never had to dangle any additional carrots in front of the noses of players. They're playing a game after all - if they wanted to sit home and drink they didn't have to show up to the game. Meanwhile I want the players to do what they want their characters want to do, not what I'm going to bribe them to do.
--- nobody wants to take any risks and the whole game grinds to a halt or near-halt
--- other characters take the risks and suffer for it, then their increasingly-resentful players have to watch as the non-risk-taker gets the same (or even better) rewards as they do.
The second thing there also allows a more competitive player (another thing I'm very used to) to all too easily game the system in the mid to long term by hanging back and reaping the rewards of others' risk-taking.

